Battle Help Window Y Position

Allusion

♕ The Girl Who Lived (for chocolate) ♛
Veteran
Joined
Aug 21, 2013
Messages
166
Reaction score
163
First Language
English
Primarily Uses
Hello!  :wub:


I'm currently using Vlue's element field charge script, wich shows a custom window in the upper right corner of the screen.


I'm also using Yanfly's battle command list and a script that shows the help description of those commands when selected~


The issue is that the battle help window stretches over Vlue's window, and it looks messy.







 
Not signed in




 


Not signed in





 


Not signed in






I was hoping someone could help me to move the help window's y position lower (by about 230 pixels) so that it would look something like this;







 
Not signed in




 


Not signed in





 


Not signed in






I got the above result by tinkering with the engine's Window_Help script but, of course, that means every help window in the game will be in the above position;


I only need it to look this way for battle. I'm completely lost about where to go from here, so any help would be appreciated!


(Note: If it's easier to add a way to move Vlue's window down instead of the help messages, that is perfectly fine, too! I just need one or the other to be freely positioned.)


Thank you!
 
Last edited by a moderator:

Allusion

♕ The Girl Who Lived (for chocolate) ♛
Veteran
Joined
Aug 21, 2013
Messages
166
Reaction score
163
First Language
English
Primarily Uses

Allusion

♕ The Girl Who Lived (for chocolate) ♛
Veteran
Joined
Aug 21, 2013
Messages
166
Reaction score
163
First Language
English
Primarily Uses
Bump! I just remembered, the window in the OP example was made with a snippit Vlue released for it; not sure if it'll help but here it is!

Code:
#============================================================================
#Battle Window Change
#By Ventwig
#Made for Daniel
#================================================
class Window_BattleEnemy < Window_Selectable
  #--------------------------------------------------------------------------
  # * Shows the Window
  #--------------------------------------------------------------------------
  def show
    if @info_viewport
      width_remain = Graphics.width - width
      self.arrows_visible = false
      self.opacity = 255
      self.x = Graphics.width/2
      self.y = 230 #73
      self.z = 150 #150
      self.width = Graphics.width/2
      self.height = Graphics.height - 200 #200
      select(0)
    end
    super
  end
  #--------------------------------------------------------------------------
  # * Sets to 1 Row Per Column
  #--------------------------------------------------------------------------
  def col_max
    return 1
  end
end

class Scene_Battle < Scene_Base
  #--------------------------------------------------------------------------
  # * Create Message Window
  #--------------------------------------------------------------------------
  def create_message_window
    @message_window = Window_Message.new
    @message_window.width = 0
    @message_window.height = 0
  end
end
 

Allusion

♕ The Girl Who Lived (for chocolate) ♛
Veteran
Joined
Aug 21, 2013
Messages
166
Reaction score
163
First Language
English
Primarily Uses
Bump! Any help is appreciated! :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,038
Members
137,568
Latest member
invidious
Top