DarkSlayerEX

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I am very very dumb... I had disabled the plugin for a short time to troubleshoot a different error I had, and when I went to re-enable it, I must have hit cancel... It was set to off this entire time...

turning it on makes it work fine...

I'm really sorry about that -.-
 
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Roguedeus

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Sorry, I have forgotten to update the date.

Please update by F5 key.
I think you misunderstand.

Can you link to a version of v1.51 without the Japanese description?

Like you did with v1.50.
 

Roguedeus

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I prepared.

Is it possible to delete the plugin's garble on yourself?

Excuse me but, It is hard to the corresponding each time... :rswt:
Thank you!!  It works!

I have tried deleting the Japanese but I can't seem to figure out what it is that needs removal. I tried to remove it all myself, and it did not help. I even tried copy/pasting your v1.5 description in its place and that did not work either.

It is a very strange thing to happen. I wish I did not have to ask you for this... But I am happy that you are willing to provide it!  :)
 

DarkSlayerEX

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Thank you!!  It works!

I have tried deleting the Japanese but I can't seem to figure out what it is that needs removal. I tried to remove it all myself, and it did not help. I even tried copy/pasting your v1.5 description in its place and that did not work either.

It is a very strange thing to happen. I wish I did not have to ask you for this... But I am happy that you are willing to provide it!  :)
It might be related to whether or not your computer has Japanese/Chinese/Korean language packs installed. If it doesn't, it might be what's causing it.
 

Demimura

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Works great, thanks for this, now battles aren't painfully delaying   :)
 

srazysnake

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do I just need version 2.0? or is 1.5 the core and 2.0 the add-on?


oh, and can you tell us terms of using your plugin for commercial(free), and non-commercial(sell) use?
 

coolperez8

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How did you get that encounter animation that shows before the battle starts?
 

passballtotucker

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Could you make it so it doesn't speed up animations outside of battle? Right now if an event begins using the action button, or if the action button is held while the animation begins, the animation will be sped up.


Even if it's just toggled on in battle. it will speed up all animations outside of battle.
 
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Val

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Just want to say thanks for this great plugin :) wow!


But I have a question, if the game run faster, is there a inter clock that goes faster in battle? 


Ex: If I put a timer in the battle, does the timer will go out quicker because of the plugin running in turbo mode?
 

Klunky2

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I have a problem, somes when the battle is sped up, the game doesn't change the music back from the field music, that's kinda annoying. Is it possible to somehow delay the speed up for the victory aftermath?
 

miragewolf

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Tried the 2.0 and it's very nice, runs smoothly with battle animations intact.

It has a minor graphical glitches if used with yanfly battle engine. The character would run double distance to protect others if speed is turned 2x faster, triple the distance if set at 3x speed.

substitute_bug.jpg

This can be solved manually. Open battle engine core and find this line.

var target = focus.battler();
var targetX = (this.x - this._homeX) + (target._homeX - this._homeX);
var targetY = (this.y - this._homeY) + (target._homeY - this._homeY);

Sum them up then divide by the speed you change, if 2x faster then sum the later 2 brackets and divide by 2 which would make the graphics show correctly.
 
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