- Joined
- Dec 22, 2013
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- 47
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Hello, I am in a bit of a pickle. I've found a way to essentially made an ability to summon an ally that just attacks for x amount of turns... but there's a really irritating bug. From what me and a friend found out, ace is normally built to have 4 party members unless you use a script to increase it to five... however that doesn't negate my problem. The problem is, when you add a party member into a 4 man party, it glitches out to where you don't see a name, HP, MP, or TP. Everything else works, but you can still highlight it and probably use items on it.. essentially, I need a battle hud that uses the rtp battle gauges so I can use the Change Gauge Display from Pacman but can by default have up to five party members at once, which will fix the glitch and (hopefully) doesn't have compatible issues with sideview via Melody.
Pacman's Change Gauge Display: https://pacmanvx.wordpress.com/2012/02/11/change-gauge-display/
The glitch!: http://i.imgur.com/mN0xopQ.png (was too big for the image option, sorry ><)
Before anyone suggests to use something like a battle hud from MOG or the Yanfly battle engine... those don't work with Pacman's scripts, and I want to turn off MP/TP on certain actors, both on the summons... and I've tried google with no luck.
Pacman's Change Gauge Display: https://pacmanvx.wordpress.com/2012/02/11/change-gauge-display/
The glitch!: http://i.imgur.com/mN0xopQ.png (was too big for the image option, sorry ><)
Before anyone suggests to use something like a battle hud from MOG or the Yanfly battle engine... those don't work with Pacman's scripts, and I want to turn off MP/TP on certain actors, both on the summons... and I've tried google with no luck.

