KingKraken

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Hows it going, I'm trying to see if such a plugin or way of starting battles exists. Basically, in my game, I have battlers with collectible monsters that fight a long side them. However, it's kind of clunky for battles to start with everyone just there.

So I'm wondering if anyone has found any solution/plugin I could use to hide battlers(maybe using yanflys action sequences) and then reveal them all before the actual battle starts? I've seen a few battle intro plugins, but none of them seem to be able to effect the actual graphics(at least hiding them first thing). So does anyone have any ideas?
 

shadefoundry

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I haven't seen anything that really makes enemies run onto the screen like in Pokemon, unless you're feeling like using Yanfly's dramatic entrance tutorial. There is however a script called Emerge (Enemy) Animations by Mr. Trivel that will play a battle animation and fade the enemy battler into existence as it finishes. Maybe you could couple that with a script that lets you displace the enemy's sprite during animations to get the desired effect?
 

KingKraken

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Actually, Yanfly's dramatic entrance works perfectly for what I wanted to do! Thanks for the sweet tip!
 

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