- Joined
- Nov 4, 2015
- Messages
- 99
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- English
So, I have made an item called the "Lady Luck's Bottle".
What this basically is is an item that has random healing effect.
I know, in theory, how to make the randoming effect part (Variable set to a random operand between the number of effects I have in mind, then set up a conditional branch that checks the value of the variable). My conundrum stems from actually getting to use the item to give the effect I want.
What I mean is that how do I event it so that if variable = 1, the users hp will be replenished by 30%, variable = 2, will have the user's hp replenished to 60%, etc,...
I thought about using the "Forced Action" command, but I do not know how to check for who uses the item (since the user is also the target of the healing item).
So, yeah, help with this is much appreciated.
What this basically is is an item that has random healing effect.
I know, in theory, how to make the randoming effect part (Variable set to a random operand between the number of effects I have in mind, then set up a conditional branch that checks the value of the variable). My conundrum stems from actually getting to use the item to give the effect I want.
What I mean is that how do I event it so that if variable = 1, the users hp will be replenished by 30%, variable = 2, will have the user's hp replenished to 60%, etc,...
I thought about using the "Forced Action" command, but I do not know how to check for who uses the item (since the user is also the target of the healing item).
So, yeah, help with this is much appreciated.
