Battle Mechanics

Status
Not open for further replies.

dseden

Veteran
Veteran
Joined
Mar 5, 2015
Messages
101
Reaction score
0
First Language
English
Primarily Uses
Hi, this is about a commercial project.

I'm experimenting with some battle mechanics. Is there is simple way to do the following:

IF

Actor 1 uses Skill A

AND

Actor 2 uses Skill B

AND

Actor 3 uses Skill C

THEN

Actor 1 OR Actor 2 OR Actor 3 can use Skill D

IF Skill D is used

THEN

Actor 1 AND Actor 2 AND Actor 3 TP = 0

AND

The system is reset

I don't know if this needs a script or not, so I'm posting here.

I'm hoping this can be done with the simple use of variables.

Thanks.

EDIT:

Solved. Don't reply. I've already requested to have this deleted.

Thanks.
 
Last edited by a moderator:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,713
First Language
English
Primarily Uses
RMVXA
We prefer it if you would post how you solved it, in case anyone else has this problem.

However, in the absence of that,

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,035
Messages
1,018,459
Members
137,821
Latest member
Capterson
Top