- Joined
- Oct 19, 2013
- Messages
- 146
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- First Language
- Hungarian
- Primarily Uses
Hi I`m looking for a pretty big overhaul of the Battle System Menu, I`m looking for a script(or combination of scripts) that can do exactly what i had in mind.
In case the script/s dont exist yet i am willing to Commission a scripter to do it, after its done you are free to release to the public or whatever you`d like.
Here is a mockup of the Menu system and a description of what is what, and how they should function.
First off "fight" and "run" disabled, not needed.
I`m very picture based, so no need for the script to generate bars itself!
1 Currently selected skill, this servers as the replacement for the highlight the basic system uses. With the ability to add an icon and coordinates for the icon.
2 unselected skills, since there are only 3 slots but more actual options this needs a rolling function(like the basic system have) With the ability to add an icon and coordinates for the icon. Inside Menus Skills should line up exactly the same Example, upon entering Skils, skill should line up the same as the commands on the main selection.
3 This is the currently selected Actor, the whole diamond should be a picture with coordinates options This should also be on a lower layer than the commands.
If its easier for the scripter i can do the picture to include name, whichever is more convenient.
4 Top bar HP lower bar MP and left side TP gauge statuses shown under in a linear order NO hp,mp,tp text, If possible the added abbility to place pictures in the Diamonds, note tagged actor or any solution. Bar position is based on actors position in party.
5 Status bar basically the same as the basic system`s only able to provide coordinates.
6 OPTIONAL, i know of several Hp bar scripts, some even with mp bar support entirely up to scripter.
IMPORTANT: This might be the hardest part, there is 1 compatibility requirement, Victors animated battlers, and Damage popup.
I`m open to suggestions, i searched for weeks now but found nothing that could do even half of this, that is why i`m willing to pay for the script.
Thanks for any help or suggestion in advance.
In case the script/s dont exist yet i am willing to Commission a scripter to do it, after its done you are free to release to the public or whatever you`d like.
Here is a mockup of the Menu system and a description of what is what, and how they should function.
First off "fight" and "run" disabled, not needed.
I`m very picture based, so no need for the script to generate bars itself!
1 Currently selected skill, this servers as the replacement for the highlight the basic system uses. With the ability to add an icon and coordinates for the icon.
2 unselected skills, since there are only 3 slots but more actual options this needs a rolling function(like the basic system have) With the ability to add an icon and coordinates for the icon. Inside Menus Skills should line up exactly the same Example, upon entering Skils, skill should line up the same as the commands on the main selection.
3 This is the currently selected Actor, the whole diamond should be a picture with coordinates options This should also be on a lower layer than the commands.
If its easier for the scripter i can do the picture to include name, whichever is more convenient.
4 Top bar HP lower bar MP and left side TP gauge statuses shown under in a linear order NO hp,mp,tp text, If possible the added abbility to place pictures in the Diamonds, note tagged actor or any solution. Bar position is based on actors position in party.
5 Status bar basically the same as the basic system`s only able to provide coordinates.
6 OPTIONAL, i know of several Hp bar scripts, some even with mp bar support entirely up to scripter.
IMPORTANT: This might be the hardest part, there is 1 compatibility requirement, Victors animated battlers, and Damage popup.
I`m open to suggestions, i searched for weeks now but found nothing that could do even half of this, that is why i`m willing to pay for the script.
Thanks for any help or suggestion in advance.
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