- Joined
- Mar 27, 2020
- Messages
- 542
- Reaction score
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- RMMV
hi^^
Well I am using SRPG Engine thats a TacticalBattleSystem and I am planing to start a new Project from scratch because they are so much improvements and also stuff i learned about JS that i am a bit unhappy with my first Project
(which isnt any demo it was private)
However the main Thing which i am struggling with is to decide what char sprites i use.
-normal char sprites allow me to use Schlangan,-Char Generator which i preffer over other generators, but that makes it hard to use weapons on map..
Frostorm mentioned another Char Generator ,but this one is very Limited when it comes to Clothes ect.
Following Link shows an Example char made with that Generator
- example char
Also in SRPG if i want to use charSprites that use more than Default MV Walking Sprites,..(regarding frames)
Than i have to walkaround a function that adds "E or X or A" to the Sprite

I will have to delete those from this Image and rebuild that with Using States which adds those to the Sprites..
Because this Function only works with the default Char Sprite(frame) amount..
=> that means using the charSprites with more Frames and have also edited Images where E X A is added.. in order to replace these Charset with each other, depending of the extraState that is used when a Unit is "done"= E ,or "cant act or move" = X, or is "autoUnit"= A ..
=> i need to use extraStates in order to switch the Charset thats part of MapBattleMotions.js , for the Walkaround i have in mind..
=> atleast i need that for "E"(needs Extra State Setup) and "A"(has already the AutoState this can be used for stateNote) .. "X" can be avoided because its not really needed if the State changes a Sprite and this already shows that the Units cant Move or Act.. also those States itself can be used for StateNote which is required..
(example ,sleeping = lying + ZzzZz, stop = no MoveSpeed + frozen char Sprite... ect)
Also i would have to Replace all default non Fighting Char Events with Versions that look like the Chars from the Generator which Frostorm mentioned
( i think the diffrence is longer body)
=> but i think i saw already sources in Forum that did that job of editing the Default char Sprites to such with longer body
If i want to use more than just a few fighting Units/Characters/Enemys with Weapons on Map in my gameProject , it will probably be a lot of "editing Images"-Work..
In Order to Implement Whatever Solution i decide to Choose, i can only use Doktor_Q's
Plugins ,- SRPG MapBattleMotions.js and DRQ_EventMotions and even if i understand most Part of those plugins there are still things which i have to figure out.
(i never used the Default param setup from SRPG MapBattleMotions.js which allows to set default motions for different situations if you know how to Setup that Properly^^)
So at the Moment I am stuck a little bit on how to go on with my own project, or how to start it new from Scratch.
Also for Busts i used another Generator which is really nice but also very limited
=> and it seems that this Generator doesnt exist anymore -.-
Luck on that one it was a Issue of other Links that were Broken.. This is the Online bust Generator
(it is online browser)
here an Example:

=>Also i dont want to use any Generator that requires Payment
=> any ideas and helpfull suggestions are Welcome
Well I am using SRPG Engine thats a TacticalBattleSystem and I am planing to start a new Project from scratch because they are so much improvements and also stuff i learned about JS that i am a bit unhappy with my first Project
(which isnt any demo it was private)
However the main Thing which i am struggling with is to decide what char sprites i use.
-normal char sprites allow me to use Schlangan,-Char Generator which i preffer over other generators, but that makes it hard to use weapons on map..
Frostorm mentioned another Char Generator ,but this one is very Limited when it comes to Clothes ect.
Following Link shows an Example char made with that Generator
- example char
Also in SRPG if i want to use charSprites that use more than Default MV Walking Sprites,..(regarding frames)
Than i have to walkaround a function that adds "E or X or A" to the Sprite

I will have to delete those from this Image and rebuild that with Using States which adds those to the Sprites..
Because this Function only works with the default Char Sprite(frame) amount..
=> that means using the charSprites with more Frames and have also edited Images where E X A is added.. in order to replace these Charset with each other, depending of the extraState that is used when a Unit is "done"= E ,or "cant act or move" = X, or is "autoUnit"= A ..
=> i need to use extraStates in order to switch the Charset thats part of MapBattleMotions.js , for the Walkaround i have in mind..
=> atleast i need that for "E"(needs Extra State Setup) and "A"(has already the AutoState this can be used for stateNote) .. "X" can be avoided because its not really needed if the State changes a Sprite and this already shows that the Units cant Move or Act.. also those States itself can be used for StateNote which is required..
(example ,sleeping = lying + ZzzZz, stop = no MoveSpeed + frozen char Sprite... ect)
Also i would have to Replace all default non Fighting Char Events with Versions that look like the Chars from the Generator which Frostorm mentioned
( i think the diffrence is longer body)
=> but i think i saw already sources in Forum that did that job of editing the Default char Sprites to such with longer body
If i want to use more than just a few fighting Units/Characters/Enemys with Weapons on Map in my gameProject , it will probably be a lot of "editing Images"-Work..
In Order to Implement Whatever Solution i decide to Choose, i can only use Doktor_Q's
Plugins ,- SRPG MapBattleMotions.js and DRQ_EventMotions and even if i understand most Part of those plugins there are still things which i have to figure out.
(i never used the Default param setup from SRPG MapBattleMotions.js which allows to set default motions for different situations if you know how to Setup that Properly^^)
So at the Moment I am stuck a little bit on how to go on with my own project, or how to start it new from Scratch.
Also for Busts i used another Generator which is really nice but also very limited
Luck on that one it was a Issue of other Links that were Broken.. This is the Online bust Generator
(it is online browser)
here an Example:

=>Also i dont want to use any Generator that requires Payment
=> any ideas and helpfull suggestions are Welcome
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