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- Jan 4, 2016
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So, this is almost literally making me tear my hair out. I have set up a common event called Track Enemies to run on a parallel process with a switch. This switch is something I turn on at the start of battle, turn 0. In theory it is supposed to count the number of each type of enemy, so that I can use that for Yanfly's Enemy AI plugin in. I have another common event that runs on a parallel process called Track Player, it is turned on, on the first screen of gameplay, on the map. It is meant to track the player's coordinates and map ID. It runs, Track Enemies does not, at all.
I have turned off all the plugins, I have tried removing everything but the show text command (so I know it's working) from Track Enemies, (I even checked to see if show text was the problem by putting it into Track Player, but that worked), I have tried setting different switches, I have tried setting it to autorun just to see if it would run once, I tried copying it to another database number, and nothing ever changes. It just does not run and I have no idea what I am doing wrong. If anyone can help, please. I am at my wits end with this.
EDIT: So it appears parallel processes are only valid on the map, which leaves me with a different question. How do I work around this limitation.
I have turned off all the plugins, I have tried removing everything but the show text command (so I know it's working) from Track Enemies, (I even checked to see if show text was the problem by putting it into Track Player, but that worked), I have tried setting different switches, I have tried setting it to autorun just to see if it would run once, I tried copying it to another database number, and nothing ever changes. It just does not run and I have no idea what I am doing wrong. If anyone can help, please. I am at my wits end with this.
EDIT: So it appears parallel processes are only valid on the map, which leaves me with a different question. How do I work around this limitation.
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