The Classy Prostitute
- Mar 17, 2012
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Battle Pop-ups v1.2a
Created by Neon Black
Created by Neon Black
What is it?
This is a script I developed to show a little more information during battle that may be useful to the player. In my opinion, when a player uses a skill, they want to keep their eyes on the flashy skill, not on the info box watching for how much damage they dealt, so I added fancy little pop ups that will pop out of an enemy and arc downward. I was also a little annoyed that Ace had no way to see what status effects an enemy was afflicted with, so I added something that shows those as well. And finally, just because it was only a few lines, I modified how skill boxes are displayed to make them shorter if you have less skills. The other additions I had in this script have been removed as of version 1.2. These changes are still present in CP's Battle Engine and Scan Enemy.
How can I use it?
Simply place this script anywhere above main and below the default scripts. This script has a few options that need to be set in order for it to work properly. There are also a few tags that may be placed in a state's notebox to change what the pop-up will look like.
- pop add[text] -or- pop remove[text] - These tags include the text that is displayed when a state is added or removed. If you don't want a pop-up when the state is added or removed, leave the tag empty, for example "pop add".
- pop add color -or- pop remove color[key] - These tags change the color of the pop-up displayed. When the tag includes a number, it will be that color from the window skin. When the tag includes a text, it will be that key from the COLOURS has of the config section of the script.
- pop add style[type] -or- pop remove style[type] - These tags change the pop-up style for the text when the state is added or removed. As of version 1.2 there are 4 styles: bounce, raise, slow_raise, and zoom. Replace the word "type" with the name of the style you want the pop-up to use.
This should work with most battle systems and most other scripts. It is worth noting however that this script overwrites display_added_states, display_removed_states, display_changed_buffs, and display_buffs from the Window_BattleLog class, so this may prevent it from working with scripts that modify these. If you are using CP's Battle Engine and still want to have damage pop-ups, I will leave version 1.1 available for now until the engine is upgraded.
How can I get the script?
Version 1.2a (base script, 11.11.2012) is available from my pastebin account here.
I would like to use this code.
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Permissions beyond the scope of this license may be available at http://cphouseset.wo...d-terms-of-use/.
Day 5 of my week of scripts more or less. Pretty much the entire disclaimer I had here when it was originally posted no longer matters. It was talking about something that is no longer present in this script. Anyway, I always did like having pop-ups. I almost got pretty excessive with the pop-ups I had and I DO plan to add more, but the four I have for now are pretty nice. As always, enjoy!
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