Battle processing script call Conditions

Creative Ed

Veteran
Veteran
Joined
Sep 16, 2013
Messages
318
Reaction score
331
First Language
Portuguese
Primarily Uses
RMMV
Hello, in my current project I'm using script calls to start battle processing. I got the scriptcall from the RMMV script call list, however it doesn't say there how to script what happens if the player loses or wins the battle.

This is the script call:

BattleManager.setup(troopId, true, false);
SceneManager.push(Scene_Battle);

(Here I'd like to add the code to define what happens if the player escapes or wins the battle)
 
Last edited:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:

Forum statistics

Threads
105,854
Messages
1,016,998
Members
137,562
Latest member
tamedeathman
Top