- Joined
- Aug 5, 2017
- Messages
- 184
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- 34
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Good day dear RPGmakerfriends. I'm trying to make a cool RPG battle design namely the persona 5 battle design.
However, as you can see, things are moving way too fast.
I don't know about you but I think first of all, the enemy's HP Gauge should be visible longer. Unfortunately this can't be controlled by parameters in the plugin.
Second, the new turn starts too soon and the menu immediately pops up again even though the HP gauge is still going down.
Third, the "1 MORE!" animation is actually a common event activated by a switch, and does not stop the flow of the battle, but just runs parallel, which looks rushed and weird. Unfortunately it doesn't work if I set it to autoplay.
Now I tried to add
this._waitCount = 600;
into various places in the plugins, but nothing happened.
Now I wanted to ask. What would be the proper way to make the battle process slower?
EDIT: So what I tried now is to set a timeout before the HP gauge disappears.
But nothing happened. The HP gauge simply never disappeared...
However, as you can see, things are moving way too fast.
I don't know about you but I think first of all, the enemy's HP Gauge should be visible longer. Unfortunately this can't be controlled by parameters in the plugin.
Second, the new turn starts too soon and the menu immediately pops up again even though the HP gauge is still going down.
Third, the "1 MORE!" animation is actually a common event activated by a switch, and does not stop the flow of the battle, but just runs parallel, which looks rushed and weird. Unfortunately it doesn't work if I set it to autoplay.
Now I tried to add
this._waitCount = 600;
into various places in the plugins, but nothing happened.
Now I wanted to ask. What would be the proper way to make the battle process slower?
EDIT: So what I tried now is to set a timeout before the HP gauge disappears.
But nothing happened. The HP gauge simply never disappeared...
Code:
//==============================
// * Update Fade
//==============================
HPGaugeSprite.prototype.updateFade = function() {
if (this._slideA) {this._slideX += 2};
setTimeout(function() {
this.opacity = 0;
}, 1000);
};
Last edited:
