- Joined
- Oct 13, 2014
- Messages
- 139
- Reaction score
- 81
- First Language
- english
- Primarily Uses
- RMMV
Hello! I recently started work on the sideview battlesheets for my game.
I found that the default 3 frames look clunky and aren't fast enough when executing things like sword slashes.
So I went on the hunt and found the YED_SideviewBattler plugin, which seems to be my best bet for doing what I need. It gives you a lot more freedom to use whatever kind of sprite sheet you want. WHICH IS AWESOME. Unfortunately, to take advantage of the plugin, you seemingly need to put this notetag on your actor:
<Sideview Battler: FILENAME>
Enable custom sideview battler for actor/enemy with battler set FILENAME.
Which forces you to designate ONE spritesheet per actor.
Otherwise none of the settings or other note tags from this plugin seem to do anything.
The issue here is: Every time you change weapons in my game, the actor's SV Battler sprite sheet changes to reflect the new weapon. (yes, im crazy enough to make a separate sprite sheet for EVERY weapon.)
This does not work, however, when this plugin is enabled, because it forces the game to only recognize the spritesheet assigned by the above notetag.
So if anyone has any idea how to fix this, the help would be MUCH appreciated. If this requires a plugin to work-around, please let me know and we can go from there!
This youtube video is the only link i know of to the plugin XD
I can NORMALLY work my way through issues like this, but alas, I am an artist, not a coder lol.
I found that the default 3 frames look clunky and aren't fast enough when executing things like sword slashes.
So I went on the hunt and found the YED_SideviewBattler plugin, which seems to be my best bet for doing what I need. It gives you a lot more freedom to use whatever kind of sprite sheet you want. WHICH IS AWESOME. Unfortunately, to take advantage of the plugin, you seemingly need to put this notetag on your actor:
<Sideview Battler: FILENAME>
Enable custom sideview battler for actor/enemy with battler set FILENAME.
Which forces you to designate ONE spritesheet per actor.
Otherwise none of the settings or other note tags from this plugin seem to do anything.
The issue here is: Every time you change weapons in my game, the actor's SV Battler sprite sheet changes to reflect the new weapon. (yes, im crazy enough to make a separate sprite sheet for EVERY weapon.)
This does not work, however, when this plugin is enabled, because it forces the game to only recognize the spritesheet assigned by the above notetag.
So if anyone has any idea how to fix this, the help would be MUCH appreciated. If this requires a plugin to work-around, please let me know and we can go from there!
This youtube video is the only link i know of to the plugin XD
I can NORMALLY work my way through issues like this, but alas, I am an artist, not a coder lol.