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Hopefully this is the right forum, and hopefully a fairly quick problem to fix.
I'm trying to put together a common event that runs the moment a battle is initiated, whether that be randomly or by force. However since a conditional branch for "is battle processing?" doesn't exist, I'm not sure how I could test for this. Does anyone know of a script-call that could be used in the conditional branch of a common event to test for and run the moment a battle is initiated? Also, if one exists for the moment a battle is done processing that would be nice too, as I don't want the common event to run through the entire battle if set to parallel. only once when it starts. (If a script-call exists for leaving battle then I could use a switch to turn off the parallel battle test until the battle is over.)
Thanks in advance!
I'm trying to put together a common event that runs the moment a battle is initiated, whether that be randomly or by force. However since a conditional branch for "is battle processing?" doesn't exist, I'm not sure how I could test for this. Does anyone know of a script-call that could be used in the conditional branch of a common event to test for and run the moment a battle is initiated? Also, if one exists for the moment a battle is done processing that would be nice too, as I don't want the common event to run through the entire battle if set to parallel. only once when it starts. (If a script-call exists for leaving battle then I could use a switch to turn off the parallel battle test until the battle is over.)
Thanks in advance!