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I know this is done to a degree already in most rpgs, but i was wondering if it would be a good idea to prioritize it, and have all skills raise/lower stats
Like against glass cannons, speed is the difference between being hit hard, and being tottaly pulverized.
This could also be interesting in battles with multiple enemies, as stat priorities could change throughout battle
Doing so in a way that says "don't use this attack" instead of "only use this attack". like for the speed battle, you wouldn't want to use a negitive priority move, or one that lowers your speed
Like against glass cannons, speed is the difference between being hit hard, and being tottaly pulverized.
This could also be interesting in battles with multiple enemies, as stat priorities could change throughout battle
Doing so in a way that says "don't use this attack" instead of "only use this attack". like for the speed battle, you wouldn't want to use a negitive priority move, or one that lowers your speed
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