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I recently found an issue where in my project, Battle Symphony is causing my battlers to perform Counterattack damage twice even without dual_wield. My attack skill is set to

<whole action>

attack effect: counter check

</whole action>

while my weapon tags use <target action> for their own animations.  Normally this should work fine, except for the double-damage-performing issue. I tried giving 100% counter in the Symphony demo (without yanfly battle engine because I don't use it) and I noticed it also attacks twice upon countering...

Is there a fix?  Anyone wanna help me find a solution?  Would this be considered a bug? (Yes this is the most current version)

Edit: Just tested Reflect, and it also repeats twice... o_o   (Both in my project and the fresh demo)  I sent Yami a PM about the bug as well.

Edit 2: I noticed that WITH the Yanfly Battle Engine, the Counter/Reflect repeats issue is fixed... Now the question is what exactly in Yanfly Battle Engine fixes this? If I can make the fix as a stand-alone snipplet, that would be great. I still consider this whole thing as a bug though because it's on the default battle system.

Yanfly Battle Engine v1.22 (the current version is used)

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