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Hi there!

I'm currently attempting to work with Battle Symphony, and I don't mind doing a bit of legwork to solve my problems, but I've got something on hand that I'm just not managing to wrap my head around.

My biggest problem is this. I've been looking for a way to upsize my battlers beyond Holder's 96x96 frames. Unfortunately I can't seem to find any rules of thumb on which to base the new spritesheets that will ensure that they actually work. 

I can offer screenshots later (on another computer) to help demonstrate my point but let's simplify it to the following question:

How can I produce animated battlers of a non-standard size utilizing Battle Symphony?

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The next question I have to ask is maybe a little bit more complicated.

I have multiple "primary" characters that the player character becomes after selecting one. So, originally I used an initial "PC" actor that changes class and image upon confirmation.

This requires I be able to change the battler set for the primary character, which (if using Holder's add-on for Battle Symphony) isn't possible as far as I can tell - the notetags are actor set, not class set.

Do I need to use multiple Actor PCs, or is there a way I can dynamically change the battler sheet for an actor based on class?

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Now, as I said, I'm happy to do the legwork to figure this thing out, but so far I have come up empty handed. Active help or a pointer in the right direction, anything that could get this moving would be greatly appreciated.

Edit: I'm happy to report that I have solved these problems for myself with finesse, intelligence and no small amount of swearing at the screen.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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