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I am using a number of Yanfly's scripts as well as Yami's Battle Symphony, and I was wondering how I would go about doing the following:

When I want to have a boss-fight type thing, change the party alignment (from PARTY DIRECTION 6 to PARTY DIRECTION 2) and then change the actor locations.

Basically, the majority of the battles would be fought with a left-aligned party facing right. On occasion I'd like to shake that up, but I have no idea how.

Yanfly's Core / Party Manager are in play.  Here's a link to the Party Manager: http://yanflychannel.wordpress.com/rmvxa/core-scripts/party-system/

Yami's Battle Symphony: http://symphonyan.org/battle-symphony-introduction/


Other scripts are in play but I am reasonably certain they won't matter. (I know the odd bit about programming and as far as I can tell none of the variables and whatnot are shared.)  If it turns out I'm wrong I'll do a complete listing.

I imagine it'd be something like this:

Common Event (BossFightStart) called. (This has a number of script calls that change the party direction & locations.)

BATTLE PROCESSING GOES HERE.

Common Event (BossFightsOver) called.  (This has script calls that undo the BossFightsStart's changes).

If what I'm asking is confusing, I could provide screenshots demonstrating what I'm trying to do. I'd prefer not to, though, because effort.

Any help would be appreciated!

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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