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Hello there, fellow game devs! I have run into a bit of a roadblock... I need to include combat in my puzzle game, but am not exactly sure how to go about it.
I want something like the GLaDOS fight from Portal, except that, while in Portal the player has a portal gun that is the main focus of the puzzles, in my game the puzzles are more in the environment and level design, and nothing inherently player-controlled. Do you have any ideas of how a boss fight like this would work?
As always, thank you!
I want something like the GLaDOS fight from Portal, except that, while in Portal the player has a portal gun that is the main focus of the puzzles, in my game the puzzles are more in the environment and level design, and nothing inherently player-controlled. Do you have any ideas of how a boss fight like this would work?
As always, thank you!