- Joined
- May 8, 2012
- Messages
- 245
- Reaction score
- 103
- First Language
- English
- Primarily Uses
- RMMV
When you're starting to develop your battle system, where do you generally start? Or how do you get your ideas?
Anyway I'm curious to see where you all start with your battle systems or even where they come from, I think that counts. I hope this is the right forum for this topic.
Edit: Not really inspired by, but related to the more recent
https://forums.rpgmakerweb.com/inde...o-develop-the-battle-system-until-last.78376/
- Do you make your classes and database numbers and all that other jazz before you decide on how your system should work?
- Maybe you see another game and go, "I want it to be just, like, that."
- How about getting a feel about how the flow of battle should work and figure... something out from there.
- Look at all the available plugins and scramble something together that looks cool!
- Finish the story and adapt the battle system to match the narrative. e.g. huge war action game so ABS, steadily paced plot with romance, drama and plot twists so turn-based.
Anyway I'm curious to see where you all start with your battle systems or even where they come from, I think that counts. I hope this is the right forum for this topic.
Edit: Not really inspired by, but related to the more recent
https://forums.rpgmakerweb.com/inde...o-develop-the-battle-system-until-last.78376/
Last edited:

