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When you're starting to develop your battle system, where do you generally start? Or how do you get your ideas?

  • Do you make your classes and database numbers and all that other jazz before you decide on how your system should work?
  • Maybe you see another game and go, "I want it to be just, like, that."
  • How about getting a feel about how the flow of battle should work and figure... something out from there.
  • Look at all the available plugins and scramble something together that looks cool!
  • Finish the story and adapt the battle system to match the narrative. e.g. huge war action game so ABS, steadily paced plot with romance, drama and plot twists so turn-based.
I personally have a general feel of how I want my combat to flow. It's heavily inspired by my experiences in playing as a Healer class for World of Warcraft and sometimes Tanking. My go to class was the Druid class. It could switch between the roles of Damage, Healing, and Tanking. By transforming into different beasts, its stats and skills changed on the fly. I realized I enjoyed dueling other players in one of the expansions in particular, constantly switching between tank and healing form to maintain my own resources while whittling down the other player. But I mostly enjoyed healing when partaking in dungeons because I felt it was the most dynamic of the roles. You need to adapt to other people's stupidity or just random unfortunate situations and react quickly. There are so many things for you to do as just one character, but in most turn based RPG's you control a party of multiple characters. What I want for my RPG is for the player to control just one character; but as that one character, there is a lot of responsibility for you so that controlling only one party member is enough to get that sense of fulfillment from doing your job. Whether it be to deal damage, tank, or heal, you will have to act and react constantly to what your party members are doing and what the enemies are doing. But I don't want to get into any more right now because it's not that interesting. I'm sure you get the idea though.

Anyway I'm curious to see where you all start with your battle systems or even where they come from, I think that counts. I hope this is the right forum for this topic.

Edit: Not really inspired by, but related to the more recent
https://forums.rpgmakerweb.com/inde...o-develop-the-battle-system-until-last.78376/

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