- Joined
- May 1, 2019
- Messages
- 24
- Reaction score
- 3
- First Language
- portuguese
- Primarily Uses
- RMMV
Sorry if it's already been solved here, but i can't find it so i opened this thread, and of course, thx in advance for everyone trying to help me! 
So I made my first monsters to test my game, all working fine if i play test, but when i try to start a battle from the "battle test" this happens:
I tough maybe it was some bug with some of the plugins (I have just a few at the moment):

But like u can see its all turned off and it stills happening!
Beside the plugins, the only one change I made to the project was removing the line:
"this._spriteset.hideCharacters();"
in "rpg_scenes.js" at the section "Scene_Map.prototype.startEncounterEffect"
cause I hate when i enter a battle and all the doors and events in the map just disappears!
I tought the "ScrollType" has something with scrolling the map, and "Null" is because this value is missing, but i can't find how to solve this and what the scrolling type of the map has with the battle test...
PS: I dont know if it has something with the problem, but in the game I use the "region" tiles to set the area when the mobs appears instead of using the whole map.
So I made my first monsters to test my game, all working fine if i play test, but when i try to start a battle from the "battle test" this happens:
I tough maybe it was some bug with some of the plugins (I have just a few at the moment):

But like u can see its all turned off and it stills happening!
Beside the plugins, the only one change I made to the project was removing the line:
"this._spriteset.hideCharacters();"
in "rpg_scenes.js" at the section "Scene_Map.prototype.startEncounterEffect"
cause I hate when i enter a battle and all the doors and events in the map just disappears!
I tought the "ScrollType" has something with scrolling the map, and "Null" is because this value is missing, but i can't find how to solve this and what the scrolling type of the map has with the battle test...
PS: I dont know if it has something with the problem, but in the game I use the "region" tiles to set the area when the mobs appears instead of using the whole map.




