Battle test not working

Status
Not open for further replies.

Lucas7eixeira

Villager
Member
Joined
May 1, 2019
Messages
24
Reaction score
3
First Language
portuguese
Primarily Uses
RMMV
Sorry if it's already been solved here, but i can't find it so i opened this thread, and of course, thx in advance for everyone trying to help me! :)
So I made my first monsters to test my game, all working fine if i play test, but when i try to start a battle from the "battle test" this happens:
Sem título1.png

I tough maybe it was some bug with some of the plugins (I have just a few at the moment):
Sem título.png
But like u can see its all turned off and it stills happening! :(
Beside the plugins, the only one change I made to the project was removing the line:
"this._spriteset.hideCharacters();"
in "rpg_scenes.js" at the section "Scene_Map.prototype.startEncounterEffect"
cause I hate when i enter a battle and all the doors and events in the map just disappears!
I tought the "ScrollType" has something with scrolling the map, and "Null" is because this value is missing, but i can't find how to solve this and what the scrolling type of the map has with the battle test...
PS: I dont know if it has something with the problem, but in the game I use the "region" tiles to set the area when the mobs appears instead of using the whole map.
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,829
Reaction score
5,221
First Language
Dutch
Primarily Uses
RMXP
Your Yanfly plugins aren't in the right order. You need to follow the exact order as on Yanfly's site.
 

Lucas7eixeira

Villager
Member
Joined
May 1, 2019
Messages
24
Reaction score
3
First Language
portuguese
Primarily Uses
RMMV
sorry for the noobish, but it happens even with all plugins turned off, still can it be the cause of the issue?
 

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,125
Reaction score
10,639
First Language
Czech
Primarily Uses
RMMV
Hit f8 and show us the printed console log, that's the easiest way to at least find the location of the error, from which it may be possible to find the cause of it.
 

Lucas7eixeira

Villager
Member
Joined
May 1, 2019
Messages
24
Reaction score
3
First Language
portuguese
Primarily Uses
RMMV
Hit f8 and show us the printed console log, that's the easiest way to at least find the location of the error, from which it may be possible to find the cause of it.
Sem título2.png
Looks like it says theres something with YEP CoreEngine, yet it occurs even when I turn it off... :/
Maybe i need the "YEP_X_CoreUpdatesOpt" plugin?
 
Last edited:

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,125
Reaction score
10,639
First Language
Czech
Primarily Uses
RMMV
Well, it definitely would not be a bad idea to update her plugins, since the up to date YEP_Core engine version is 1.31. However, that shouldn't be the main problem.

I think it might be related to the fact that you removed the hideCharacters method. From the call stack we see it tries to operate with the $gameMap object, so it may be related.
 

caethyril

^_^
Veteran
Joined
Feb 21, 2018
Messages
2,087
Reaction score
1,508
First Language
EN
Primarily Uses
RMMZ
Save your project before starting the battle test. Plugin changes are only applied when you save.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,354
Reaction score
7,666
First Language
German
Primarily Uses
RMMV
if you have an 1.6.x version editor, the battletest needs a project with core version 1.6.x to start. It can no longer handle battletests from older core versions.

So if that is the case, you need to either update your project to 1.6.2, or downgrade your editor to 1.5.2.
(some plugins require 1.5 because they haven't been updated either, it might be that your srd debug is one of thembut I don't know)

There are a few other possible causes, but that would be my first guess.
 

Lucas7eixeira

Villager
Member
Joined
May 1, 2019
Messages
24
Reaction score
3
First Language
portuguese
Primarily Uses
RMMV
if you have an 1.6.x version editor, the battletest needs a project with core version 1.6.x to start. It can no longer handle battletests from older core versions.

So if that is the case, you need to either update your project to 1.6.2, or downgrade your editor to 1.5.2.
(some plugins require 1.5 because they haven't been updated either, it might be that your srd debug is one of thembut I don't know)

There are a few other possible causes, but that would be my first guess.
The problem was the SRD_Debug, Idk why when I turn it off battle test still not working, but I get rid off it and now its working fine!
thx mate! :D
 
Last edited:

Lucas7eixeira

Villager
Member
Joined
May 1, 2019
Messages
24
Reaction score
3
First Language
portuguese
Primarily Uses
RMMV
Save your project before starting the battle test. Plugin changes are only applied when you save.
Are u Caethyril from Steam right?!
Thx again, u helped me a few days ago there... lol


Well, it definitely would not be a bad idea to update her plugins, since the up to date YEP_Core engine version is 1.31. However, that shouldn't be the main problem.

I think it might be related to the fact that you removed the hideCharacters method. From the call stack we see it tries to operate with the $gameMap object, so it may be related.
Get rid of the SRD_Debug solved the problem for now, but I wonder if its best to solve the problem of the events disappearing on battle transitions with another fix than deleting the "HideCharacters method"...
 
Last edited:

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,829
Reaction score
5,221
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,845
Messages
1,016,961
Members
137,561
Latest member
JaCrispy85
Top