Battle test with more than 4 party members

Beregon

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So, is there any way to perform a battle test (from the Troops menu) with more than 4 party members? My game has 5 party members active in battle.
 

caethyril

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The editor only allows you to specify 4 members.

One possible workaround is to make a troop event to add the fifth party member. Give it Condition: Turn 0 and Span: Battle. Turn 0 occurs after the enemies appear, but before the first input phase starts. (Remember to remove that event when you're done testing!) :)
 

Beregon

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The editor only allows you to specify 4 members.

One possible workaround is to make a troop event to add the fifth party member. Give it Condition: Turn 0 and Span: Battle. Turn 0 occurs after the enemies appear, but before the first input phase starts. (Remember to remove that event when you're done testing!) :)
Ok, thanks!
 

Andar

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I wouldn't even try, but go directly to playtest with a special map designed for battletests.

The problem is that the database battletest takes shortcuts to launch the game faster for that test.
And if you're using plugins then some of those plugins will fail due to these shortcuts - that has always been the case in every maker, because the more the combat sequence is changed the less compatible the battletest is.

And when the plugins fail, most of the data gained by those battletests is useless, requiring you to go full game anyway.
 

LovelyFlower

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Don't think it natively supports it without plugins atm.
Though imo, I prefer 2-3 person parties.
 

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