Battle Time script

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Hey, I'm looking for a relatively easy script with which Google and the forums have been surprisingly unhelpful (either that or wording it properly on the search is really difficult).

I want a simple timer at the start of the play's turn in battle. Once the timer runs out, any characters that the player hasn't already ordered get skipped. I want a standard time of 45 seconds in all battles, with perhaps an added option of toning it down to 30 seconds for boss battles.

The script is meant for my free-to-play game: Broken Reality, which I'm putting on Steam in a few months. Obviously credits will be given properly.
 

Kes

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Unless you are a scripter, do not assume that it will be an easy script. Anything that modifies battles that heavily is unlikely to be a 5 minute job.

Just for clarity's sake, this 45 seconds - is that per character or per entire turn? It reads as if it is for the entire turn, but then you say 30 seconds for a boss battle, which would allow almost no time for selecting any sort of complex strategy, or scrolling through anything other than a minimalist skill list, which for a boss sounds unlikely.
 
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Unless you are a scripter, do not assume that it will be an easy script. Anything that modifies battles that heavily is unlikely to be a 5 minute job.

Just for clarity's sake, this 45 seconds - is that per character or per entire turn? It reads as if it is for the entire turn, but then you say 30 seconds for a boss battle, which would allow almost no time for selecting any sort of complex strategy, or scrolling through anything other than a minimalist skill list, which for a boss sounds unlikely.
per entire turn
 
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Unless you are a scripter, do not assume that it will be an easy script. Anything that modifies battles that heavily is unlikely to be a 5 minute job.

Just for clarity's sake, this 45 seconds - is that per character or per entire turn? It reads as if it is for the entire turn, but then you say 30 seconds for a boss battle, which would allow almost no time for selecting any sort of complex strategy, or scrolling through anything other than a minimalist skill list, which for a boss sounds unlikely.
my game has loads of limitations thanks to Yanfly's skill restriction script already, so there are like 2-3 skills to choose from per character at a time. I believe it would be viable.
 

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