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- Sep 19, 2017
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Hey everyone, I am setting up a battle tutorial in my game to teach players some basics on the system.
However, I want to get a bit complex with it by requiring the player to make certain selections in order to progress it. For example, I want to require the player to use a certain Skill, or use the Guard or Attack command. Doing so would trigger a Show Text event with the foe saying something like 'Good job!'.
It would also be nice if I could get a Show Text event if the player doesn't do it correctly, say if they selected Escape or Item instead, a show text would say something like 'No, that's wrong!' and then let them pick a command again and keep doing this until they selected the correct one.
I can't figure out how to get something like this to run. I figure it may be done via a Common Event but can;t seem to wrap my head around how exactly something like this would get evented.
Any help is much appreciated!
However, I want to get a bit complex with it by requiring the player to make certain selections in order to progress it. For example, I want to require the player to use a certain Skill, or use the Guard or Attack command. Doing so would trigger a Show Text event with the foe saying something like 'Good job!'.
It would also be nice if I could get a Show Text event if the player doesn't do it correctly, say if they selected Escape or Item instead, a show text would say something like 'No, that's wrong!' and then let them pick a command again and keep doing this until they selected the correct one.
I can't figure out how to get something like this to run. I figure it may be done via a Common Event but can;t seem to wrap my head around how exactly something like this would get evented.
Any help is much appreciated!

