Battle Voices? Is there such a script, please?

Chris Lebleu

Warper
Member
Joined
Oct 18, 2017
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMVXA
I'm trying to find a script that will allow the characters to have voices for specific moments in battle. I've already made the skill voices for the characters in my RPG (Audacity, etc. was used to change pitches and voice deepness, etc.) but for example, I'd like to have my character being able to express their confidence or fear when a battle starts depending on enemy stats (Similar to the Star Ocean series) and also saying thanks when their allies heal them or for example if they get hit they'll say a voice that depends on the amount of pain taken in.

Thanks so much in advance! ^^
 

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,125
Reaction score
10,640
First Language
Czech
Primarily Uses
RMMV
I know for MV there's a Moghunter's plugin. I think they also made VxAce scripts, so maybe they made one for that too... Although I don't think it will do as much as you want it to do by default.
 

gstv87

Veteran
Veteran
Joined
Oct 20, 2015
Messages
2,254
Reaction score
1,254
First Language
Spanish
Primarily Uses
RMVXA
there are dedicated systems for that, but you can fashion a workaround by using standard battle animations.
I used *that* approach with GubiD's tactical system, which lets you customize battle animations as part of attack sequences, so I figured "hey, why not add a voice line in there?"
 

Chris Lebleu

Warper
Member
Joined
Oct 18, 2017
Messages
4
Reaction score
0
First Language
English
Primarily Uses
RMVXA
Looks nice!! It's... not like the script I was looking for, but It'll do since the script I was looking for is gone. I mean, I have a bunch of voices recorded since I was planning to use with DiamondAndPlatinum3's battle voices sound effects script which add a pain voice for each tier of damage taken. I had it in my old RPG, but now their website is gone and I can't find it anymore. I remember, I had voices for each characters saying something depending on enemy strength such as "This looks too easy..." or "This is gonna be miserable!!" and then I created a pain voice for each damage from "Almost Nothing" "A bit Hurtful" "Painful" "Very Painful" and "Pain Scream". Chris Lebleu would be like... "AAAaaaAAAaaaAAAHHH!!!" like in Duke 3D 20th anniversary when he took awful damage or just "Hmph." with a little damage.
 
Joined
Aug 12, 2012
Messages
164
Reaction score
78
First Language
English
Primarily Uses
Hi there, don't mind me. I'm no longer an active user (3 years away and counting) but did a google search of my username and came across this thread.
My website that I used to host all of my scripts on is no longer active either. However in case you were still looking or interested, you can find all of my scripts available on pastebin.
https://pastebin.com/u/diamondandplatinum3

Cheers.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,476
Members
137,824
Latest member
dobratemporal
Top