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I've been working on a game in RPG Maker VX Ace, and I recently came across Dekita's battle weather effects script -- very cool! The script works exactly as it says it should; if I have some weather set on a map and then begin a battle, the weather effect continues in the battle. However, I was wondering if there is a way to use it for a slightly different purpose.


 


I would like to create a skill called "hail" which changes the weather to snowing and puts a state on participants in a battle. I'm able to change the weather to snow via a common event with the script call:


 


$game_map.screen.change_weather:)snow, 9, 0)


 


Unfortunately when I cast the skill, the weather in the battle does not update. I know that the map's weather has changed however, because after completing the battle it is snowing on the map. Is there a way to force the script to re-check the map's weather partway through a battle so that it can be updated?


 


I've attached the version of the script that I found online.


 


Thanks!

View attachment Dekita_BattleWeatherEffects.txt

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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