Karberus

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Battle Windows Customization 
by Karberus
 ​
Versions:

Current Version: 1.0

v1.0        2 Nov 2015 -  Initial Release.
Introduction:

This plugin will allow you to customize nearly everything about the battle windows however you like.

Features:

  • Set X and Y position of each window.
  • Set Width and Height of each window.
  • Set Opacity of each window.
  • Set Font Size of text in each window.
  • You can choose which windows to change and others are unaffected.


Screenshot:



battlewincust.png


Download:

Get Plugin and more info on how to use it BattleWindowsCustomization

Dependencies:

None
 

Known Bugs:
May have problems with other plugins that change battle windows
 
Credit/Terms of use:
Credit me if you wish; May be used however you wish; commercial or non-commercial.
 
Author's Notes

I made this to make it a bit easier for others to customize their battle windows. If there is anything else you would like to be able to change in them, let me know and I'll see if I can figure out how to add it.
 

SweetieAshe

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So I was playing around with your plugin a little... and I actually found out that if you put this ABOVE Yanfly's Battle Engine Core in the plugin list, it actually plays pretty well with it. The only lingering issue is that the default enemy targeting window is still there ALONG with the name-over-enemy that Yanfly does. So it works pretty well besides that!

Excellent plugin! :)
 

Karberus

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Ahhh I see, I wonder if there is any way to fix that...

Anyways, I'm glad you like the plugin :)
 

KawaiiKid

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Is there any way that this could be edited in the future to allow custom images as windows?
 

MikePjr

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I actually had a complaint to Yanfly about it on his blog site.. not sure if he paid attention, but when i was altering the enemy list window bare bones in the scenes script, i could not tell the darn box to stay, the game would freeze up BECAUSE of his battlecore.
 

ChristianRJ

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Fantastic! Thank you!

Some suggestions to enhance the plugin:

  • Ability to hide some of the bars
  • Ability to hide some of the texts (HP, MP)
  • Ability to hide or show the "max" part of HP and MP (for example: HP: 100/100 - MP: 50 or HP: 100 - MP: 50/50 or HP: 100 - MP: 50)
  • Ability to set the size of the status icons and auto resize them in battle status window
  • Ability to add a small portrait (and set the size) of the actors next of their name
 

lonewolph

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Awesome!, is there a way to change the Font as well?
 

lonewolph

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Changing the text size of the status window where the names are seems to make the text sometimes appear smaller and sometimes larger
 

Kilgore Trout

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Would it be possible to set it up so that the battles display in a smaller window with the map still visible underneath? That would be super great...

For example, Dragon Quest 1:

33550-Dragon_Quest_I_&_II_(Japan)_%5BEn_by_RPGOne_v2.0%5D_(Dragon_Quest_Version)-2.jpg
 

Ichida za Zeal

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Would it be possible to set it up so that the battles display in a smaller window with the map still visible underneath? That would be super great...

For example, Dragon Quest 1:

33550-Dragon_Quest_I_&_II_(Japan)_%5BEn_by_RPGOne_v2.0%5D_(Dragon_Quest_Version)-2.jpg
If you get creative with battleback images it's definitely possible. I have a blank transparent graphic as my battleback which shows the map underneath, so it would be a simple matter to program a small frame within it for this type of battle screen.
 
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clark

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@sweetieash - its actually the yanfly plugin doing that, change the enemy help window to false
 

Radis3D

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So I was playing around with your plugin a little... and I actually found out that if you put this ABOVE Yanfly's Battle Engine Core in the plugin list, it actually plays pretty well with it. The only lingering issue is that the default enemy targeting window is still there ALONG with the name-over-enemy that Yanfly does. So it works pretty well besides that!


Excellent plugin! :)



How about the icon? 


Is it work well? 


(state icons) 
 
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Will this plugin allow me to have the actors' level show in battle, like in Dragon Quest?
 

Blair Pendragon

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Would it be possible to set it up so that the battles display in a smaller window with the map still visible underneath?
This is already in the game by default.
The only issue was the text placement etc.

When you pick the maps default battle background, make the bottom layer (none) and the top layer the actual image you want, but make the surrounding pixels transparent, and there ya go.
 

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Hi everyone! Enjoying this nice long weekend. How are you all doing? :)
I just successfully tested having events check if specific actors are in a particular party slot and then changing image to match. This will let me make scenes take into account who is in the party at the time and arrange them accordingly - this is important since I'll have extra actors beyond current party. The script used is the same from MV and is compatible with my current core plugin setup in MZ. Thank goodness.
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