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- Jan 14, 2021
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Hey!
I'm trying to build combat around stances.
I was trying to make the enemy detect a state and accordingly buff himself.
Player X has state 1, EnemyAI adds himself state 2 to counter.
Maybe someone would help me?
Battle A.I. Core (YEP) - Yanfly.moe Wiki
I would appreciate it if someone would help me with the additional condition.
The enemy ("user" which is enemyAI) has state 2 == use skill X (use only when the enemyAI has state 2, kind of buff himself and then use the skill if he detects the buff).
I'm trying to build combat around stances.
I was trying to make the enemy detect a state and accordingly buff himself.
Player X has state 1, EnemyAI adds himself state 2 to counter.
Maybe someone would help me?
Battle A.I. Core (YEP) - Yanfly.moe Wiki
I would appreciate it if someone would help me with the additional condition.
The enemy ("user" which is enemyAI) has state 2 == use skill X (use only when the enemyAI has state 2, kind of buff himself and then use the skill if he detects the buff).