In a particular troop I have set an enemy to appear on turn 2. I have done this by checking the 'Appear Halfway' box, and by calling it up in turn 2 via the battle event page. In the Troops tab it shows up as almost invisible, which is what one would expect. When I was using a static Battler, i.e. an image in the Battler folder and selected via the graphic in the Enemies tab, this worked exactly as I wanted. Nothing at the beginning, then at turn #2 it appeared, and dialogue was run. Now I'm using an animated battler via a note tag <holders battler: lion> This note tag format is what I have used for all enemies. At the beginning of the battle the second battler is clearly visible, although it cannot be selected for any action by the actors and does not have a turn. At turn #2 the dialogue happens, so the battle event appears to still be running as intended. After that, the battler can be selected and will have a turn. Clearly I don't want the second graphic to be visible. Is this inevitable with animated battlers, or is there some cunning way of preventing it which I, in my ignorance, have not implemented? Thanks.