Avery

Sleeping Dinosaur
Restaff
Joined
Oct 13, 2012
Messages
3,740
Reaction score
25,335
First Language
German
Primarily Uses
N/A
For this tutorial you need:
-a graphic program like Gimp, Photoshop or Paint.net
-for the drawing parts a graphic tablet is highly recommended

You probably encountered this before, you mapped your area, you got your story set up and now you need some additional enemies to bring some more life into this setting, as for random encounters or special creatures.
Now, the default graphics cover a wide range, but of course they can’t have everything. But with some edit skills they actually carry you a long way!

Let us say, we have a forest section and we are not happy with the monster population yet, what can we do?

Example: Wolf Pack
One of the most common encounters for a forest area would be a wolf pack, and here we already have some things we can work with:
FV2eEO0t8yXDwItpmW4HSf10r5tCrTYnLpzRwOKhFzZy38aX-ki71RFnL2zzvBkLBW0QNxQ7lBqRBZ0-7hOL-SWG92Iy7E4yz2se6wrGP83mdZVodNSmtZ1xMA6c188dYtFfuTiMnWyTk1HLHMEFYg
oPcnjooKsktSrkvu2a0uZOs124N8hBk2Wad1YUabXCNosvWklDiap3qLpDnkZat5ZyU3JokfLasMr2W-PG48rIP_yCVjlInsmXLTr1Eaq0Jw7GjX5_svRefBu-EJdaOMylbsIxV-ZVfiFVZfmadbXg


For the first thing, those two don’t match in size and color, and since I think the right works better for a forest, this is my reference.
So what I want to do here, is to make two recolors of a slightly smaller version of that wolf:
6o_SL7etP1h7HAshT8SZua4w8z6utSWrx5_wSPO5KWpzGZnPPlniBd1mRHxk0Kme8g9y9dN5y8xtsxWJs-kgMZj-TaDg2K3FgGATNvuImGoMKEFwwX5qJgpakSCXsmS8WkPQ-g6tKtM5hcI4aHWO9Q
iZ-d7fBD9ZyiR05Za2RNr3M7fZOYYihMQcZvNGu7u9KS1Acjl_OOdYIgbox5jNPRJEtPcRi2m1eMMM3W0BBZNC0x8yYA07EYF3ajBgMNykthb-9szSknWQK9yY2-tt7A4QZNK2tlg0HQHWPERYbkuA



Now I stack these two AND the original colored but also resized graphic into one file and give each of them a layer mask. Make sure the shadow is erased on all layer masks but the original one!
0FzzbvBEBSWQg-6shrYhIU-xf3qfwxX6HyjXGHCnr8m7LzMdP-USQQdHonHPQQRI3KWGHfkPbFzw3nOzww-6Ji0f2XvX7hESyElpxFrNQNJd7qu71b5_kx_vK6lPNKsIucc_OsmOeWleLq4yuLJR2w

In my case, my “top” layer was the brown recolor, with the layer mask erasing everything but the brown highlights in the fur.
The second layer was the all white recolor, with “holes” for the eyes and the original wolf for the eyes and the shadow on the bottom.
Here I also added pupils and a little extra white in the eye for some better fit.
If you work with Paint.net, you don’t have layer masks on default, in that case, or if you are not comfortable using them (whatever suits your workflow!) you can get the same result by using an eraser or cutting out the parts. In that case I recommend duplicating said layers and hide them, so you still have the base in case you make a mistake!

Now I have a base for even more options, simply by mixing and matching parts!
FYc9bbA3CcCElaC2i4SCwjJzcUV3YYQ0AKOCVkq0D6prnohqTcSrWAAtsM-s4WeWDrJQnikAhepwcZBK6FilKWaHtKzY8T1ZKeUtgdvFJDc1tvaaVv1W6NS9j887GRQ-_HsSPWGFjnBSZBgPiMMUYA
d_bBgLYwgxtbdhi56HQi2hwYuOKeNIjIUaHkzB8BfyhuexepI6Qr72x-Ncu7KZLyMa8bEaof-9W5KfsiKjSryinTUh2srhPy3CF61AdeeoiXxWAxJhYgQ6wMbM2NBguXEjoD5Nf0BUsrD1e8DaYPqg

By simply swapping heads and tails I ended up with 4 similar but different wolf battlers that make up a nice pack for a random encounter!
w3yP5oKrIX5sTkJoCzubn3LgHPerHNgOT7c6YZ0r1YE5vFLM59kurpLS-_3ZMM7s6-AMSjL4EwK4OU9c6FuOBycXSjpdLcLPMldIebbBJKqP4hjMRWl1cF2xuvA1aLnQhS8JvcA98BJLfmpV_BNNjw


Another possibility to fill up our forest set is by making other battlers match the environment. Example: Have the statue match the theme
73a7mwYwMVV5JimDH33tyMBHwlfTpf61NLkijad8ArlvFz_pcTXX6nuJB3ID-U7FbHyJkr___xYOXh9BP3QTjRqn25b0ouAWvh3mpkn1_ORsMrW2pBfhAkD4Y-0TMs3DJyTJxb3StIq8nnYNPfNtoA

They could inhabitat all different environments and with some moss they match a forest, with some darker rock and lava strains they are perfect for fire caves and with some ice they make up great guardians of frozen temples.
Forest:
ucKrtdsmL0jnlQhMbKy0bsCLEuKkr5eCpkuju-IuMGYDCtoMWyqrIPnLRg_okG6M5rz7eAV4CA2qNssEtCWZTXznnK1ivpR9ilwxrKnH-TNbmEhdw-1l-oAcDxl5qGNQKrmNI8TCeLSd_qN5UzX_pQ

The tree is my “best friend” here, as he can bring the fluffy mossy leaves I need!
R32RPsePPCiLjer9nb-_TbHhnM6_k6kXgeVBLTVPBQOeg9bXyNyEuwazhn86jWgcmyop0qS5WOPEKbpnA9F8ld0yWtccC5fk7pA4_KpY0K_xwMxEuFNyeToc0tUyi9AMjiAddJ4P_4qH6lp_mjGaCw

Just a few steps of copy and paste later, the stone knight looks a lot more like he belongs to a forest.
rZnfW5HDPj2VBgsMUWlCFyCHjj-SDaaOSUn4OLlZKGJYr0yAiqs7rrOUFaIMQCgMyK4hRvolaVBe59-ErWHliPlRCKzZoYxvBMUS_cIXcoC0KAayZkN3D7nQOxqRA_3YzZDiuWGX9q9N5uP73ium0Q

If you go for such changes, you can always try to embrace the theme a little more - that makes your edit fit in your region even better and makes it more distinct from the original or edits you made for other sections.
In this case, old overgrown statue was the theme. Given that it is already standing in the forest for a while, it is very fitting to make it even more worn down and broken by removing parts and adding cracks. Both can be achieved by a little eraser work and a very thin pencil to fix the outlines and to add the cracks.
You can do similar things as: adding lava strains for a fire environment, changing the stone type for different settings,... whatever makes the statue look more like it belongs to this biome!

Other ways how to simply make your range of battlers more diverse:
Recolor the battler to match other biomes:
zjrZy9arOpm9A5kbjMeiO8yfiYYNj_ITDbb83cUq6GQs0AUhxpyrd-JyCWDvZ-hG6msps8lxX821Rw6e5zYShP8vw5Gribk9mfHlGFiX1Agr9jDNntu60zdxw7dnWKyoGLlUC-cfS0JlHy7wl81ang

By switching the color scheme, your “boa” can turn into “frost snake” or “fire boa”. Just play around with all the coloring options your program of choice has to offer!

You can also change the size to indicate “dangerousness”. Many of the default battlers are already pretty large for what they are, so you can easily scale them down a little.

MiCjYZj6hDDcHa3QNdySSCIB0lftpWlxtPpY_YLDxW3r6cGpM-6lsdXA0E-k_quc2_oQnJJ-W_WGlq9ex3TsCjTu_mS_tkt0QY7M0DfmqkYUP6DSfS_rjjKSkh8gSf6bGQudzCbeAp9bPhhzGU0GsQ

This little change easily shows which of the three is the strongest one!

Those changes do not have to be made for different biomes though, you can also use the size and color change to differ between several similar monsters in one habitat!
IwRZzXQLjwomIk1mScBVx4nmkCNw_qX3frJ-rj_ritMZswMGJzbcrmgM1hNRER3d4TnLXltTRl3WVGI7ykvS6r8pkuNQNKKTNFbmJeKuRxzjuvZb2q11fbimQttKy1pvmk40IHHmEw8RAtH0v742xQ

Those three beauties could all live in the same jungle, each with their own skill set, and the original colored one being the sturdiest of them.
Tip: not only do such recolor and size change variation help you have a lot of monsters without having to gather that many graphics, you also can get the matching sprites by recoloring if you have one for the “original” battler. For those who want to go with on map encounters this can help a lot!

You can also spice those variations up by adding bits and pieces from other battlers:
1ktqT_dlJ881Tuc-xw7D5eKYAt9Zeipzud062BxbW_USrfSWmRjnlkFXwqXYcdu3OicAJy5hWj-sVlMTKOEoigwz3Ipx0aaYfvEajT5gTfusrVRva0mf5Oq_Uf3rtMJhqapVnVzIh940R-4U-pMsdw


Another great option are added bits from animations (here Ice1 from RMMV):
UQqS7ePElrn9zBXHcGfTcgN_xGOUh702fHPjtT-6eOFREdIlHt7x8T5aXN3D_iUMyso9jlJc2oh9YDGDa-qE4U9S6HRe4pV5JDsb9I5OJnzyWPCa4WzhBjv3yQ4RbklzPMELZU_Hy-C_ZcBb_m2x9Q


And with those three alterations you have three snakes that are more than simple recolors but not that much more work!
MyIvL3ZC-we-yZICIBfgY_sLqDRelI6WnX4psoMX_NCbcZFTBmMLW6yHf9PfyZbjdSidUrrtUwYKlTUEF9sE3aZUojO0zDuV-dR-kc-j4F9xLPQVYe3Jl8y0C2ycT8KlJrV09Hy8aGOoA4M6k57hBQ
 

Athrei

Regular
Regular
Joined
Feb 23, 2022
Messages
31
Reaction score
16
First Language
Non English
Primarily Uses
RMMV
Amazing tutorial, this is what I was looking for. Monster variations will increase, not only by recolor.
 

Latest Threads

Latest Profile Posts

Man, the enemies in the new Sonic Frontiers update are totally roided up. I wanted a little more difficulty myself, but Sonic Team turned the dial a bit too far.

At least the new tracks for roaming Ouranos Island as Amy, Knuckles, and Tails slap hard.
mz_quest_victory_scene.gif


This battle victory screen has been pretty fun to work on. Not only can party members set new personal records for their contributions to the fight, but when they do, the party remarks on the accomplishment!
When you love all your children equally, but the world sees it differently.
popular.png
Found an old, unfinished project of mine, where you fight movie screenplays as an up-and-coming actress.
Turns out I used VX way back when. I may need to remake this in MZ, the premise was kinda hilarious.
1696205441250.png
1696205637522.png
Holy crow, logging in to 33 notifications! That was unexpected.

Forum statistics

Threads
134,981
Messages
1,252,580
Members
177,864
Latest member
Adubu
Top