Battler SE when taking damage?

Genocidal Dave

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Hello.

I've been looking all over the internet and I can't find a single script that allows you to assign a sound to a character/enemy that plays when said battler takes damage.

Actually to be honest, I found one, but it doesn't work for some odd reason.

So if you could help me find one, that'd be appreciated.

(Also having the option of multiple sounds and them being randomized would be great).

EDIT: I don't think I posted this in the right place. Darn. Feel free to move it xD
 
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Genocidal Dave

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Andar

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why can't you use the database definitions in the system tab for actor damage and enemy damage?

(the english hint is wrong, enemy damage plays when the enemy takes damage)
 

Genocidal Dave

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Well, for one that would be impossible due to a damage popup script that I'm using and second that would make the sounds default for every enemy and actor, correct? That's not what I want. I've found out how to use Diamond's script, and so this thread can be closed. If I need more help I'll just PM someone that can open it again.
 

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