- Joined
- Feb 22, 2015
- Messages
- 1,034
- Reaction score
- 184
- First Language
- Meowish
- Primarily Uses
Made for a request here.
This script simply animate the battlers by flipping their image.
(As shown in the example below but with one difference, each battler has its own move timer, they will not be moving at the same time.)
This is mainly for frontal battler's image only, those image facing left or right might turns up wacky or weird.
I might find time to add more features to support non-flippable images if there are demands for it. But don't raise your hope too much.
Features:
Animated Battlers via image flip
How to Use:
Plug and Play, Just paste this script below Material and Above Main
The battler's image should automatically be animated in the battles.
IMPORTANT NOTE:
Not all battler's image are suitable for a flip animation.
So please take your time to go through the RTP to find a suitable battler's image if you are not planning to make your own.
For those who wish to make your own, try to have symmetry in mind and you should be fine.
RTP Example:
Compatibility:
This script modifies and overwrite the way battler's sprite are handled.
If you have other scripts that modifies battler's sprite, there's a high chance of conflict.
Terms of Use:
Free for both Commercial and Non-Commercial
Script:
This script simply animate the battlers by flipping their image.
(As shown in the example below but with one difference, each battler has its own move timer, they will not be moving at the same time.)
This is mainly for frontal battler's image only, those image facing left or right might turns up wacky or weird.
I might find time to add more features to support non-flippable images if there are demands for it. But don't raise your hope too much.
Features:
Animated Battlers via image flip
How to Use:
Plug and Play, Just paste this script below Material and Above Main
The battler's image should automatically be animated in the battles.
IMPORTANT NOTE:
Not all battler's image are suitable for a flip animation.
So please take your time to go through the RTP to find a suitable battler's image if you are not planning to make your own.
For those who wish to make your own, try to have symmetry in mind and you should be fine.
RTP Example:
Compatibility:
This script modifies and overwrite the way battler's sprite are handled.
If you have other scripts that modifies battler's sprite, there's a high chance of conflict.
Terms of Use:
Free for both Commercial and Non-Commercial
Script:
Code:
#==============================================================================# ■ Meow Face Battler Flip Animation#------------------------------------------------------------------------------# Animate Battlers with Flip and stop when hit effect is running#==============================================================================# How to Use:# [1] Plug & Play#==============================================================================class Sprite_Battler < Sprite_Base def initialize(viewport, battler = nil) #Overwrite super(viewport) @battler = battler @battler_visible = false @effect_type = nil @effect_duration = 0 @stop_flip = false @flip_counter = rand(30) self.mirror = (rand(2) == 0) end def update_effect #Overwrite if @effect_duration > 0 @effect_duration -= 1 @stop_flip = true case @effect_type when :whiten update_whiten when :blink update_blink when :appear update_appear when :disappear update_disappear when :collapse update_collapse when :boss_collapse update_boss_collapse when :instant_collapse update_instant_collapse end @effect_type = nil if @effect_duration == 0 @stop_flip = false if @effect_duration == 0 @flip_counter = 30 if @effect_duration == 0 end end def flip_self #New if self.mirror == true self.mirror = false else self.mirror = true end end alias meow_sb_update update def update #Alias if @flip_counter >= 0 @flip_counter -=1 flip_self if @flip_counter == 0 && !@stop_flip @flip_counter = 15 if @flip_counter <= 0 end meow_sb_update endend
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