Battlers/Monsters side view or front view?

Discussion in 'RPG Maker VX/Ace Resources' started by MikePjr, Oct 20, 2013.

?

Which would you like to see made? Side or Front?

  1. Side View

    45 vote(s)
    80.4%
  2. Front View

    14 vote(s)
    25.0%
Multiple votes are allowed.
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  1. The Dragon God

    The Dragon God Indie Game Dev, Concept Artist Veteran

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    On your screen, scroll up, hit your profile name. It'll conjure up a pop-up, scroll and click MY CONTENT, then a new page will pop-up, there you'll be able to find thise Thread regardless where it was moved.
     
    #21
  2. MikePjr

    MikePjr Artist Veteran

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    Thanks for the help there.. some times these forums can be tricky.

    For now i'm going to do side view.. and later i will do some front view ones.

    No not looking for feedback.

    Feedback tends to lead to me getting discouraged and then giving up.

    I'm just going to make what i'm making and then make it available for people, and they can use it or don't use it.

    I'm too sensitive for my own good some times...

    On another note, i found a way to improve the process.

    I'm going to draw the monster on paper, scan it.. then do some tracing using my tablet i have.

    And if anyone's wondering why i just don't use the tablet..

    I can't, there is this... disconnect i have using it.. because i don't see what i am drawing as i draw it at the tip of the stylus... it's on the screen.. and so it's very hard for me to be accurate.. i end up just getting very aggravated and giving up.

    I wonder if they make touch screen like tablets?..

    Oh, and if anyone has sugestions for monsters, feel free to post them.

    (sorry for the spelling errors.. i know my spelling is horrible.. that's another reason i stop trying to make games.. my writing is the worst of the worst)
     
    Last edited by a moderator: Oct 21, 2013
    #22
  3. Sharm

    Sharm Pixel Tile Artist Veteran

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    Sounds like what you want is a cintiq.

    I know how you feel about wanting to make games but really only being interested in making art for games.  That's exactly where I am.  Don't worry though, there are plenty of non-artist types willing to do everything else who love having people like us around.  :D

    These guys seem really small, but they look awesome.  Side battles are so much more dynamic, I'm glad there's going to be more monsters for that style of setup.
     
    #23
  4. MikePjr

    MikePjr Artist Veteran

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    What's a cintiq?

    Is it like i described?

    A tablet that's basically a touch screen?

    -Edit-

    Just looked it up.. wish i was rich, i would buy one lol >_<
     
    Last edited by a moderator: Oct 21, 2013
    #24
  5. The Dragon God

    The Dragon God Indie Game Dev, Concept Artist Veteran

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    Anyone have a way to do side view battles?
     
    #25
  6. MikePjr

    MikePjr Artist Veteran

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    #26
  7. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    if you want a simple one, just use Yanfly's visual battlers... it's almost just plug and play... and you don't need any animated enemy battler script too since the resources that mike will make aren't animated...
     
    #27
  8. The Dragon God

    The Dragon God Indie Game Dev, Concept Artist Veteran

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    Awesome thx guys! 
     
    #28
  9. MikePjr

    MikePjr Artist Veteran

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    Actually, you don't need animated ones for Victor's either.

    It takes a little work.. but i got monsters working that have no frames.. all they do is flash when they do an attack and that was done within the scripts.

    It's totally up to you what you use.

    I just find Victor's scripts to be more robust.. but many people do have difficulty using his scripts... i see people all the time posting just to ask him how to do things only to have him get kinda upset with them over stuff.... and i hate to see you go through that.
     
    #29
  10. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    yeah, they are quite complicated especially to those who are just starting out with RGSS... and also I prefer Yanfly's scripts not only because they are simpler to use but also because they are free for both commercial and free games so they are a lot less hassle to use... Victor's scripts aren't free for commercial (or at least most of his stuff)...

    but then of course Victor's can do more... it's just a matter of what you need and what can you devote to apply them... so for simple needs, yanfly's scripts are a really good choice... :)
     
    Last edited by a moderator: Oct 21, 2013
    #30
  11. MikePjr

    MikePjr Artist Veteran

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    I tried a different method.. and honestly it does not look any better to me than the simpler method i was doing to make monsters..

    [​IMG]

    It's not much better.. and it took awhile to make... longer than the first 2 monsters i did.

    So i think i have finally got it how i'm going to it.
     
    #31
  12. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    yeah, the rat was the closest to the RTP style battlers... :)
     
    #32
  13. The Dragon God

    The Dragon God Indie Game Dev, Concept Artist Veteran

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    Where is Yanfly? 
     
    #33
  14. MikePjr

    MikePjr Artist Veteran

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    I don't know.. why not PM adiktuzmiko and ask them for more info?
     
    #34
  15. The Dragon God

    The Dragon God Indie Game Dev, Concept Artist Veteran

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    Guess I'll look him/her up on Youtube. 
     
    #35
  16. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    Yanfly has been on leave for a long time now afaik... but you can look at yanfly's scripts here: yanflychannel.wordpress.com
     
    #36
  17. MikePjr

    MikePjr Artist Veteran

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    No suggestions for monsters?

    I'm having a bit of artists block.. i just keep wanting to make different kinds of ghosts >_<

    I would love some input on the kinds of monsters people might like made.
     
    #37
  18. Thalzon

    Thalzon Veteran Veteran

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    Slimes, mushrooms, bats, coffins, wolves, killer beetles.

    Also, I liked your first two battlers, but the red ghost is a bit too plain. You may want to go back to it and add more folds to the robe, or some tatters... Something so it's not so flat.
     
    Last edited by a moderator: Oct 22, 2013
    #38
  19. MikePjr

    MikePjr Artist Veteran

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    Thanks.. you're right.. even i seen that.. it kept bugging me.. but i was trying an easier method and or process.. and it honestly looked horrible to me to.

    Thankfully i just realized have this cool art software called Corel Painter Essentials.. i forgot i had it.

    It's making the process easier yet more detailed...

    I was using Photo Shop.. but photo shop as far as i could tell had no rotation options so it was harder to get the lines i wanted... i used this one tool i thought would help.. and it did not help at all.

    And thankyou so much for the suggestions.. my brain was.. bleh..

    Mushrooms... i had an idea the other day for a mushroom monster that was more like a fungus and had like.. different faces and stems coming off... i totally forgot about it until you mention it just now.

    Any more suggestions, keep em coming folks.
     
    #39
  20. Kes

    Kes Global Moderators Global Mod

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    How about various elementals? i.e. fire, water, earth, wind, etc.

    different grades of soldiers are always useful

    non-specific NPCs - inevitably people want something that doesn't quite fit into a general category, so a more generic battler (male and female) can fill the gap e.g. one in villager clothes, one in town clothes,
     
    #40
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