Soybean

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Kind of a weird idea and I don't know if it's possible but how would I go about making fights without attacking? The enemy would attack the player, and the player uses the arrow keys to dodge. Every time you successfully dodge a bar on screen goes up, and when the bar is full the fight will end. You can still use the gaurd and item options, I just want to remove the attack and skill options.
1670165038373.png
Something like the giga queen fight in deltarune, but without the punches.
Are there any plugins to make this possible?
And how would I go about removing weapons and option to attack?
 

ATT_Turan

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I'd suggest you wouldn't use the battle system at all, since you'd be stripping out so much of it.

Just create an evented scene that's displaying the various images and looking for the keyboard input.

It's not a simple endeavor, but if you click on Blog on the top bar and look through the Tutorials, there are some on how to create evented menus and things like that you can use as a starting point.
 

Soybean

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I'd suggest you wouldn't use the battle system at all, since you'd be stripping out so much of it.

Just create an evented scene that's displaying the various images and looking for the keyboard input.

It's not a simple endeavor, but if you click on Blog on the top bar and look through the Tutorials, there are some on how to create evented menus and things like that you can use as a starting point.
I'll see what I can do, thanks
 

ShadowDragon

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this seems intresting, dodging to win a battle :)

there need to be some indicators to pull this one off nicely, but I think
there is a nice tutorial starting point which can pull this one off.

the gauge is not included, but you can compare the dodge amount to win
or escape the battle nice.

check my [evented dance] on how to pull this of nicely, you can set the punches
and arrows to dodge instead of moving, so the move route can be removed, but
I think the rest can be altered in the way you like it too if you know how the
system works as starting point.

if I had more time, I would try to guide you through the system or a small demo
on how to pull this one off.
 

Soybean

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this seems intresting, dodging to win a battle :)

there need to be some indicators to pull this one off nicely, but I think
there is a nice tutorial starting point which can pull this one off.

the gauge is not included, but you can compare the dodge amount to win
or escape the battle nice.

check my [evented dance] on how to pull this of nicely, you can set the punches
and arrows to dodge instead of moving, so the move route can be removed, but
I think the rest can be altered in the way you like it too if you know how the
system works as starting point.

if I had more time, I would try to guide you through the system or a small demo
on how to pull this one off.
i'll check it out, thank you!
 

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