Kes

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I am doing a custom Battle transition (Battlestart in Graphics/System) and have been hunting around for how to make the transition from map to battle scene less abrupt.  I can't find how to extend the time and make the battlestart graphic fade out more.  At the moment there appears to be little to no fading.


Does anyone have any suggestions?


Thanks.
 

Leon Kennedy

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maybe different than what you are looking for but i dug this up
 
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Ossra

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Graphics.transition in Scene_Map at line 255 should be the answer. The default transition speed is 60 frames (the first argument). Increasing that should increase the transition speed.
 
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Kes

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Thanks guys, really appreciate the help.


Closing
 

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I feel QSprite for MV is underrated. I basically am able to use my chibi sideview battlers I drew on the maps and have all the motions available. this'll help a lot with cutscenes.
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