BattleVoiceMZ Not Working

slimmmeiske2

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I've moved this thread to Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.



I haven't really messed with plugins yet, but have your tried moving BattleVoiceMZ to the bottom of the list and see if it works then?
 

loppy893

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I haven't really messed with plugins yet, but have your tried moving BattleVoiceMZ to the bottom of the list and see if it works then?
I did! But it still didn't work :(
 

caethyril

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Does it work with the VisuStella plugins turned off? Remember to save your project to apply plugin changes before testing. :)
 

loppy893

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Does it work with the VisuStella plugins turned off? Remember to save your project to apply plugin changes before testing. :)
I will be very sad if it does
 

slimmmeiske2

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Did you turn the switch on? The plugin only starts working when Switch 1 (you can change it to another if you want) is turned on.
 

loppy893

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Did you turn the switch on? The plugin only starts working when Switch 1 (you can change it to another if you want) is turned on.
What did I do if I always want them on?
 

slimmmeiske2

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You could use an autorun event that turns switch 1 on? Or turn it on in another event before the first battle?
 

slimmmeiske2

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Are the filenames above correct? Do you have a SE called "MCS7_033_Weak attack1"?
 

slimmmeiske2

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Could you post screenshots of them and the parameters of the plugin?
 

slimmmeiske2

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Okay, that does look fine. Just to be sure, it isn't currently working for you in a project with only this plugin ON right? Or do you have the VS plugins turned on again?

Because it's working for me, but not when I add in the VS Battle Core plugin.
 

loppy893

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Okay, that does look fine. Just to be sure, it isn't currently working for you in a project with only this plugin ON right? Or do you have the VS plugins turned on again?

Because it's working for me, but not when I add in the VS Battle Core plugin.
All off for me
Ill try a new project
but vs not working makes me sad
 

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slimmmeiske2

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Hmm, the only other mistake I can think of is maybe a mistake in the notetags, since we can't see the full lines there.

Just for clarity's sake, here's what I did:
Made an event that turned on switch 1 + started a battle. Added the following notetag to test in Reid's profile: <attackVoice:Cat,Dog>
 

Shaz

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Try taking the spaces out of your file names.

Actually, that's probably not it.

Can you open your BattleVoiceMZ.js in notepad or something and find this:
const split
which is on line 678 for me.

Go down a few lines to where it says
const names = name.split(',');

and add the following on a new line after it:
console.log(names);


Now play again, open the console (F8 and click the console tab) and see if it prints out your voice names as you battle. Confirm that your switch is ON (use the debug tool F9 to check that it's on, and if it's not, you can turn it on in the debug window).

This will just establish whether it's actually picking up your note tags, so we know whether the issue is the way you've got them defined, or something else.

Are the SEs all .ogg format?
 
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loppy893

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Try taking the spaces out of your file names.

Actually, that's probably not it.

Can you open your BattleVoiceMZ.js in notepad or something and find this:
const split
which is on line 678 for me.

Go down a few lines to where it says
const names = name.split(',');

and add the following on a new line after it:
console.log(names);


Now play again, open the console (F8 and click the console tab) and see if it prints out your voice names as you battle. Confirm that your switch is ON (use the debug tool F9 to check that it's on, and if it's not, you can turn it on in the debug window).

This will just establish whether it's actually picking up your note tags, so we know whether the issue is the way you've got them defined, or something else.

Are the SEs all .ogg format?
I will try this now
And yes, they are all oggs
 

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