Behavior Graphic Changes When Activated..

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iskillzi

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Hello, I was trying to use a behavior graphic for the first time to represent an injured npc lying on a bed but the graphic changes whenever I activate the event which just has 2 text events occur (one for the npc saying "uggh" the other for the main character saying "She doesn't look too good".

I don't have any other events running parallel or automatically when I activate that event so I'm not really sure what's going on..

Below are the two pictures, the first one is what I want (the female with pink hair) then she turns into the old man when activated.

before.png

After.png
 

Andar

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Of course, that is the default behaviour: when activated an event turns into the direction of the player, and with behaviour sprites that is a different sprite.


To prevent this, you have to check the "direction fix" checkbox on the event.
 

iskillzi

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Of course, that is the default behaviour: when activated an event turns into the direction of the player, and with behaviour sprites that is a different sprite.

To prevent this, you have to check the "direction fix" checkbox on the event.
Ohh, thank you, thank you, I kinda figured it would be an easy fix but since it was the first time I used a behavior graphic I had no idea what was going on. :D
 

Andar

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