- Joined
- Jun 7, 2017
- Messages
- 57
- Reaction score
- 132
- First Language
- Yep, I have one
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- Other
Since I‘m using a massive amount of the resources posted here in my game, I decided that anything made for it by me would be released in turn. Now that I’m close enough to finish a version of the game and not see them in use before I get my own out, and since it is Christmas, I decided to go ahead.
This mostly means behaviour sprites, and bits and pieces, but no specific tileset.
Currently, the files randomly don't show up, instead, I get a "xyz.png" line. If that also happens to you, a right click on the line to "reload image" solves the problem, though it is still annoying.
Multi-step behaviour sprites.
These have more frames than the usual ones, the sacrifice and pole dancer have 32 frames, for example. To use them, you can't use the inbuilt movement options (as far as I know), but have to make your own specific movement routine by turning the sprite and change the chosen sprite to get from 4 to 5, from 8 to 9 etc:

Sacrifice

If odd dots turn up in the corners of my gifs, those aren’t in the sprite sheets, it is just that I need them because the software that I use to cobble gifs together sucks when it comes to transparencies, which is also why the shadows under the table do not work the way they should here (that's why the newer ones have a nice green background).
Pole Dancer:

This one was my first try, and has several problems. For once, I used battlers for most of the frames, so the original is 64 pixel high, the smaller 48 pixel one is scaled down and resharpened ... 2 of the 7 deadly sins of pixel arts at once
. I might go back to it and try to touch it up, but then again, i might not. I included the 64 px one, though I am not sure why one would need that one.
Marimba

The speed moves are in the 2nd row, so that you can always jump directly from the slow one to the corresponding fast movement.
multimovements
Musicians
I’m sure everyone at some point felt a pressing need for a full classical orchestra to use as a backdrop of little importance in his or her game. I’m not quite there yet, but the rest (front-view violists, timpanists, a flautist and a bassoonist ...) will be added soon and/or soonish. I will also add some more skin color variations whenever I have the energy to do so.
These puppies aren’t perfect by any means – I have no particular strong talents in that regard; but they should at least be adequate. If you see something really bad/annoying that I missed, just tell me and hopefully I can fix it.
UPDATE: I've got it in terms and conditions, but I will put it here as well: these sprites are heavily indebted to whtdragon, especially when it comes to facial expressions.


musicians
Bits and pieces:
These are basically just simple recolors and edits of the RTP, so no credits needed.
This mostly means behaviour sprites, and bits and pieces, but no specific tileset.
Currently, the files randomly don't show up, instead, I get a "xyz.png" line. If that also happens to you, a right click on the line to "reload image" solves the problem, though it is still annoying.
free for non-commercial or commercial use; feel free to adapt them as well; for the sprites, just credit IPM. I would also recommend credits for whtdragon, as the better parts of the sprites are based on the brilliant templates by him/her (even though he/she does not specifically ask for credits).
Also, to use them you need to own a copy of RPG Maker MV. The other stuff doesn’t really need or particularly deserves credits beyond a copy of MV, so use it as you like.
Also, to use them you need to own a copy of RPG Maker MV. The other stuff doesn’t really need or particularly deserves credits beyond a copy of MV, so use it as you like.
Multi-step behaviour sprites.
These have more frames than the usual ones, the sacrifice and pole dancer have 32 frames, for example. To use them, you can't use the inbuilt movement options (as far as I know), but have to make your own specific movement routine by turning the sprite and change the chosen sprite to get from 4 to 5, from 8 to 9 etc:

Sacrifice

If odd dots turn up in the corners of my gifs, those aren’t in the sprite sheets, it is just that I need them because the software that I use to cobble gifs together sucks when it comes to transparencies, which is also why the shadows under the table do not work the way they should here (that's why the newer ones have a nice green background).
Pole Dancer:

This one was my first try, and has several problems. For once, I used battlers for most of the frames, so the original is 64 pixel high, the smaller 48 pixel one is scaled down and resharpened ... 2 of the 7 deadly sins of pixel arts at once
Marimba

The speed moves are in the 2nd row, so that you can always jump directly from the slow one to the corresponding fast movement.
multimovements
Musicians
I’m sure everyone at some point felt a pressing need for a full classical orchestra to use as a backdrop of little importance in his or her game. I’m not quite there yet, but the rest (front-view violists, timpanists, a flautist and a bassoonist ...) will be added soon and/or soonish. I will also add some more skin color variations whenever I have the energy to do so.
These puppies aren’t perfect by any means – I have no particular strong talents in that regard; but they should at least be adequate. If you see something really bad/annoying that I missed, just tell me and hopefully I can fix it.
UPDATE: I've got it in terms and conditions, but I will put it here as well: these sprites are heavily indebted to whtdragon, especially when it comes to facial expressions.


musicians
Bits and pieces:
These are basically just simple recolors and edits of the RTP, so no credits needed.
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