- Oct 23, 2021
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is a powerful story is necessary to make a game environment joyful?
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Like alice_gristle said I'm not sure I follow.is a powerful story is necessary to make a game environment joyful?
thanks for sharing such a precious wordingsNot sure I really get you, honey, but probably not? Cud you elaborate, please?
Like, if you mean can environments be cool and fun without a great story, then yeah, totally. Like, there's that old banger Elder Scrolls: Morrowind where you cud just ignore the story and romp about in the giant mushroom forest, and that wuz totally joyful to me. Also, in NetHack, like, the story was basically a single line somewhere, but poopin' around in the dungeons like, never got old!
I think in the former, the environment was nice 'cuz it was so weird and unusual. And in the latter, everything wuz randomised and there was tons of variation in the randomising too, so there were always new things to find.
Soo... if that's what you had in mind, then yeah, no, totally not necessary.
i think the game play and games environment are two different things does these two factors leads to a great story behind the game playSome games have amazing stories, others have great gameplay, some have both. Look at darkest dungeon, it has no story to speak of, yet is an amazing game. When you think of games like baldurs gate, or divinity original sin etc, those CRPGs are founded on a certain playstyle, and having amazing stories that people love. But then you have Solasta: Crown of the magister, it has only the most barebones of story but is a well recieved CRPG.
It all depends on how you make the game. You need a strong foundation of at least one of those things to be successful. I'll put it this way though, story is harder to sell than gameplay. If someone is really looking for a good story only, you can find those in other media such as books or movies. Games add another element, and if the gameplay isn't at least somewhat engaging, it is destined to fail.