- Joined
- Apr 17, 2019
- Messages
- 308
- Reaction score
- 245
- First Language
- English
- Primarily Uses
- RMMV
I'm currently approaching the end of development for my first RPG Maker project.
It's a ways off but still but close enough that I wanted to ask this question.
Being my first project it is full of unnecessary switches and variables. Things I started to put in but eventually
cut out. Instances where I found a solution other than a switch or a variable, but never deleted it. I know that
this takes up unnecessary space and can potentially affect performance.
I know that there is a menu to bring up the status of switches and values of variables. I'm wondering if there is also a way
to see if that switch/variable has even been used in game . A switch might say OFF or a variable might be set at 0, but it could
still have been used at a certain point. I have of course named all of them, but there are quite a few that are very similar in name and function.
Is there a simpler way than just individually going back through every single event to see if it has been used?
Or am I in for a long tedious clean up process?
It's a ways off but still but close enough that I wanted to ask this question.
Being my first project it is full of unnecessary switches and variables. Things I started to put in but eventually
cut out. Instances where I found a solution other than a switch or a variable, but never deleted it. I know that
this takes up unnecessary space and can potentially affect performance.
I know that there is a menu to bring up the status of switches and values of variables. I'm wondering if there is also a way
to see if that switch/variable has even been used in game . A switch might say OFF or a variable might be set at 0, but it could
still have been used at a certain point. I have of course named all of them, but there are quite a few that are very similar in name and function.
Is there a simpler way than just individually going back through every single event to see if it has been used?
Or am I in for a long tedious clean up process?
