- Joined
- Nov 7, 2012
- Messages
- 776
- Reaction score
- 479
- First Language
- English
- Primarily Uses
Description of the Feature:
Mockups:
Rather than a mockup of the editor, I thought i'd show what such a thing could do for people.

You can walk behind the walls if that was included, simply by adding no pass tiles on the lower layer in specific spots.
This would also be useful for the tree tops.
I'd ask about the old square passibility.. but i figured that was pushing it.
Why is this feature good?
It would help give me a workaround for creating ceilings like RPG Maker 2000 and 2003 had.
Possible issues with this feature?
It might cause issues with the odd setup that ceilings already have where if you climb a latter, you can walk on the ceiling.
- Being able to put the star passibility on any tile in any tilset, including auto tiles.
Mockups:
Rather than a mockup of the editor, I thought i'd show what such a thing could do for people.

You can walk behind the walls if that was included, simply by adding no pass tiles on the lower layer in specific spots.
This would also be useful for the tree tops.
I'd ask about the old square passibility.. but i figured that was pushing it.
Why is this feature good?
It would help give me a workaround for creating ceilings like RPG Maker 2000 and 2003 had.
Possible issues with this feature?
It might cause issues with the odd setup that ceilings already have where if you climb a latter, you can walk on the ceiling.
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