- Joined
- Nov 11, 2018
- Messages
- 5
- Reaction score
- 0
- First Language
- Spanish
- Primarily Uses
- RMVXA
Note: I am using RMVXA and Yanfly's Ace Battle Engine script
Hello there. I have a problem with a couple status effects and how they interact with each other.
I have a skill that provides all battlers with regen.
I have another skill that provides a single player with berserk. I have enough problems with this one only. I would like this berserk mode to last only 5 turns or so, but if I do so, I can still enter commands for that player, even with the restriction to 'only attack an enemy' turned on. However, if the removal condition is 'end of the battle' it works just fine; you cannot enter commands, player only attacks and its attack is 150% the normal. Is there a conflict between the Ace Battle Engine and this status?
The other issue is that the regen skill does not affect the player under berserk, but it will work fine if the player does not have that status.
Could you help me with this? Thank you in advance.
Hello there. I have a problem with a couple status effects and how they interact with each other.
I have a skill that provides all battlers with regen.
I have another skill that provides a single player with berserk. I have enough problems with this one only. I would like this berserk mode to last only 5 turns or so, but if I do so, I can still enter commands for that player, even with the restriction to 'only attack an enemy' turned on. However, if the removal condition is 'end of the battle' it works just fine; you cannot enter commands, player only attacks and its attack is 150% the normal. Is there a conflict between the Ace Battle Engine and this status?
The other issue is that the regen skill does not affect the player under berserk, but it will work fine if the player does not have that status.
Could you help me with this? Thank you in advance.


