- Joined
- Jan 15, 2015
- Messages
- 21
- Reaction score
- 3
- First Language
- Polish
- Primarily Uses
I'm a huge fan of games like Gothic I & II, Fallout 3 & NV, The Elder Scrolls series, because of many reasons, but the one I have in mind right now is NPC schedules. They not only add so much to the immersion factor, but it's just generally very fun to have them, they make the world feel a lot more organic and alive.
So, naturally, I would love to have them in my games, and I already have, but I'm wondering if anyone has idea how to make this feature easier to do.
Right now I have day and night cycle with 4 phases: day, sunset, night and morning. In every phase all npcs are doing different stuff, have different and appropriate dialogue, and stuff like that. After few playtests, it's just so much more fun to play the game. And the way I'm doing it is that I have switches for every phase, I copy the npcs, paste them in the places I want, adjust their dialogue and stuff, and of course I make them appear when appropriate switches are on. And so far everything is great, but the problem comes when I have to change several tings in the npcs. Then I have to either delete and copy the npcs again and change their dialogue and other things for the relevant phase, or copy every single change into the 3 copies, which is really hard to do sometimes when there are many major and complex changes. So far I have around 20 npcs, and It would be really easy to do if they would be a traditional generic npcs with one line, but all of my npcs are fairly complex, many as complex like a major character in any other game. And I also want to add another phase, late night, so npcs could do something else besides sleeping at night, and that would make making changes even more irritating.
So, does anyone have other, easier ways to make character schedules? I would be really grateful even for a small tip.
So, naturally, I would love to have them in my games, and I already have, but I'm wondering if anyone has idea how to make this feature easier to do.
Right now I have day and night cycle with 4 phases: day, sunset, night and morning. In every phase all npcs are doing different stuff, have different and appropriate dialogue, and stuff like that. After few playtests, it's just so much more fun to play the game. And the way I'm doing it is that I have switches for every phase, I copy the npcs, paste them in the places I want, adjust their dialogue and stuff, and of course I make them appear when appropriate switches are on. And so far everything is great, but the problem comes when I have to change several tings in the npcs. Then I have to either delete and copy the npcs again and change their dialogue and other things for the relevant phase, or copy every single change into the 3 copies, which is really hard to do sometimes when there are many major and complex changes. So far I have around 20 npcs, and It would be really easy to do if they would be a traditional generic npcs with one line, but all of my npcs are fairly complex, many as complex like a major character in any other game. And I also want to add another phase, late night, so npcs could do something else besides sleeping at night, and that would make making changes even more irritating.
So, does anyone have other, easier ways to make character schedules? I would be really grateful even for a small tip.

