'Best' plug-ins/plug-in makers

JustinK

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Hi there,

I am looking to broaden my plug-in knowledge. Therefore I would like to find some plug-ins and plug-in makers who are the most popular/used. Do you have any preferences or have any suggestions on what to (always) use?

If this is in the incorrect location please move it.

Greetings,

JustinK
 

mlogan

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I'm going to move this to General Discussion, I think it's the best place, but who knows, it might get moved again.
 

Mystic_Enigma

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In regards to MV, many folks find Yanfly's multitude of plugins a total blessing, myself included. I'm using a ton of them currently! They are truly amazing. If you don't mind working with script commands, check out HimeWorks. They also have alot of useful plugins that can help tweak your games!
 

Milennin

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In addition to the above 2, SRDude also has a bunch of really useful plugins on his site.
 

TheoAllen

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I usually look at yanfly's first before look at someone's else stuff
 

Dankovsky

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To the above mentioned: Victor Sant (though his plugins are not compatible with mostly anything), and DreamX (on this forum) has some great plugins. Also there are awesome japanese plugin makers (like triacontane) but they're mostly unknown in english-speaking community (which is a damn shame - if anybody has a list I'd like to check it out). There are also hundreds of smaller plugin makers (I can think of waynee95, DK, Bobstah...) which are also worth checking out.
 

Frogboy

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One day, my name will be mentioned here. I guess that day has not arrived yet. :kaocry:
 

mlogan

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I always find this approach interesting. When I create a project, I don't have a list of essential plugins or scripts I feel I need to put in by default. I think about what game mechanics I want, how I want menus and huds to look and behave, etc., and then determine which plugins I will need from there. I search for plugins that will do what I want to accomplish and try them out and use them if they work well for my needs, regardless of whether they are "popular" or by a particular author.
 

Kes

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Personal point of view - I see no benefit in listing who are the most popular plugin makers because which plugin you choose should depend on what you want that plugin to do. It can - though note, I am not saying that this is automatic - also encourage the attitude of "use a plugin rather than learn what the engine can do by default". One of the many problems with that is that the more plugins you add, the greater the risk of incompatabilities or introducing lag.
 

JustinK

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At this point I am not currently looking for a specific plug-in. And as the more popular plug-in makers tend to have the most plug-ins you can find the most common used plug-ins by looking for them. I understand that when you are specifically looking for a certain plug-in it does not matter who it is from, as long as the plug-in works. But what I wanted to achieve by making this thread is to be able to look at the most popular/used plug-ins to see the things that are possible with plug-ins.
 

Dankovsky

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Personal point of view - I see no benefit in listing who are the most popular plugin makers because which plugin you choose should depend on what you want that plugin to do. It can - though note, I am not saying that this is automatic - also encourage the attitude of "use a plugin rather than learn what the engine can do by default". One of the many problems with that is that the more plugins you add, the greater the risk of incompatabilities or introducing lag.
Yes, but, often you will not even know you need something (or if it's possible at all) until you discover that there is the plugin that does that.
So knowing what plugins are available is a must, imo.
 

Shaz

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what I wanted to achieve by making this thread is to be able to look at the most popular/used plug-ins to see the things that are possible with plug-ins
How do you achieve that by asking who the best plugin makers are? Seems you'd be better off asking what are the most popular / best plugins, rather than plugin makers. (and we already have a couple of threads asking that question)

And how do you define "best"? The person who makes the most plugins is not necessarily the best plugin maker.

I dislike using that word, as it's a measure of quality, not quantity, and quality depends on whether the plugin meets your needs or not, and how well it meets your needs (might be an awesome plugin, but if it's incompatible with everything else you have ...). And you can only determine that by having a need for a specific plugin, then looking at what's available.

often you will not even know you need something (or if it's possible at all) until you discover that there is the plugin that does that.
I disagree with this. You should not "need" something based on whether there's a plugin that does it. If you go looking around to see what's out there and get lured by all the bright, shiny objects (ooh, that's cool, I'll have to find a way to use that in my game), you're going to end up with a game that's a mish-mash of mechanics and not a lot more. The need should come first. Then you should determine if you can do it without plugins. If you can't, you should then try to find a plugin that does what you need, and is compatible with what you already have. And if you can't you should ask for a plugin or a compatibility patch to be written. It may be that you can't find one, and can't get one written, and you'll have to modify your idea to something that's achievable. But at least it's something that fits your game, not a gimmick that you add just so you can use a plugin that impressed you but doesn't really add anything to the experience for the player.
 
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JustinK

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How do you achieve that by asking who the best plugin makers are? Seems you'd be better off asking what are the most popular / best plugins, rather than plugin makers. (and we already have a couple of threads asking that question)

And how do you define "best"? The person who makes the most plugins is not necessarily the best plugin maker.
You misinterpreted my question. First of all I am asking for both, 'best' plug-ins and plug-in makers. Also, like I already said, I am looking to broaden my plug-in knowledge. And because the more popular plug-in makers tend to have the most plug-ins I found that the most logical point to start my research. About using 'best', it is not at all that I am trying to order them in any means, it is first and foremost about the most used and most popular once, like I said in my first post. Maybe you should read everything before you start complaining about the way I write my posts...
 

Dankovsky

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I disagree with this. You should not "need" something based on whether there's a plugin that does it. If you go looking around to see what's out there and get lured by all the bright, shiny objects (ooh, that's cool, I'll have to find a way to use that in my game), you're going to end up with a game that's a mish-mash of mechanics and not a lot more. The need should come first. Then you should determine if you can do it without plugins. If you can't, you should then try to find a plugin that does what you need, and is compatible with what you already have. And if you can't you should ask for a plugin or a compatibility patch to be written. It may be that you can't find one, and can't get one written, and you'll have to modify your idea to something that's achievable. But at least it's something that fits your game, not a gimmick that you add just so you can use a plugin that impressed you but doesn't really add anything to the experience for the player.
I see your point and I know there is always an allure to ADD ALL THE PLUGINS, but sometimes in life and game making you don't know if you need something before you know it exists, so there is no harm in knowing what's available if you have some common sense not to dump it all into your game.
 

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