- Joined
- Oct 27, 2015
- Messages
- 4
- Reaction score
- 0
- First Language
- English
Here's my understanding so far about tile sets. Hope you guys can confirm or correct my take.
Each tile set in the database is made up of sub sets A through E. Each map can use a single tile set.
So, if I want access to more tiles in a map than I have in the sub sets, the best way to do this would be to append the tiles to one of the images used for the sub set or create a new image that's a combination of sub sets, so that I can free up sub set slots?
Also, with that in mind, is there a point where the file sizes for the tile images begin to bog down a game? Like, what's a reasonable number of tiles a smart developer sticks with?
Each tile set in the database is made up of sub sets A through E. Each map can use a single tile set.
So, if I want access to more tiles in a map than I have in the sub sets, the best way to do this would be to append the tiles to one of the images used for the sub set or create a new image that's a combination of sub sets, so that I can free up sub set slots?
Also, with that in mind, is there a point where the file sizes for the tile images begin to bog down a game? Like, what's a reasonable number of tiles a smart developer sticks with?

