Best RPG Games could help me to improve my imagination.

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Dear all,

I have very big problem.

I need to create a real RPG game with very good story and feeling.

I believe I must play successful RPG games to improve my knowledge & creativity.

Please, suggest some games to me.

Thanks a lot...
 

Ms Littlefish

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May I suggest that more than games will help jog your imagination? Reading books and watching shows have been more than effective at giving me ideas, along with games of course. But even imagining a scene to a piece of music I'm listening to or trying to make a story of somewhere or someone from a still image. These are still good exercises.

There are a lot of good games to play out there. But if imagination is something you want to tickle put yourself into character. Be in their shoes. Be where they're at. As strange as it sounds on paper, you'll feel a response to doing all of that.

But to answer your question; games that I really adored for its imagination are from the Mother series. Mother 1 is quite, quite dated but Mother 2 and Mother 3 I really enjoy for never fearing to be a little out there.
 
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Miss Nile

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If you're looking for RPG games with a great story and a lot of feeling and atmosphere, then Quintessence and To The Moon are your picks. :D Both are story-driven with a lot of focus on story telling and general atmosphere, but Quintessence also has action and gameplay features in case you're interested in that as well.

Oh, Quintessence is free although To The Moon isn't. I should mention that. XD
 

Sakif X9

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Any Shin Megami Tensei game, Chrono Trigger, Fire Emblem, The old final fantasies and much more
 
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I'm really a good reader and I love movies.

Also, I'm a good gamer.

I want just to live the story in a game.

It is my first game and I want it to be very interesting.

I need to play games which are created by RPG Maker.

Thank you very much. I will see the games you adviced me to.
 
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Actually, I want free games that are created by RPG Maker.

"Sorry, I don't know how to remove this post!!!!!!!"
 
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Tigersong

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The quickest way would be to look in the "Completed Projects" forum on this site. Also, if you're on Steam, check the RPG Maker workshop.
 

LootHunter

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It is my first game and I want it to be very interesting.

I need to play games which are created by RPG Maker.
If this is your first game, than you want it to be rather short. Past month I was trying to make a game and actually made it, but it is no more than half an hour (or one hour if you do some grind for better weapons). Also, if you want to concentrate on a story, you probably better not to go into many battles. Because balancing encounters takes most of the time.

P.S. And about inspiration. I agree with those, who advise you not to restrict yourself. Sure, you can play RPGMaker games to see, what you actually can do but to invent something new (or at least something non conventional) you have to use various sources.
 
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Hmmm... actually, I'm working on chapter 6 of my game and its duration 3 hours till now. But I want to improve my story. The first 2 chapters must be interesting. The game is only 10 chapters. I think it will be 5 hours long. Do u think it is good?
 

Oddball

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There's also some brain exercises you can do to get the creative flow going

staring at the sky looking at clouds/tree branches/trees and finding shapes, or converting your environment into something else in your mind. forcing yourself to think in ways you haven't before. Learning something new. Changing up your daily routine order/route you take to where you go. learning a new language/culture. exercise. get a couple more hours of sleep at night

all of these things can help boost creativity. but do what you want
 

Shaz

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I've moved this thread to General Discussion. Please be sure to post your threads in the correct forum next time. Thank you.


You can't remove posts. If you double post by accident, just report the second post and ask for it to be deleted or merged with the previous one. We'll take care of it for you.
 

HumanNinjaToo

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A good free RM game is Manifest Destiny. It's got a really good story and is about 30 hours in length I think. Another good one is one that Arin made but I can't remember its title.
 

EliteZeon

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I personally prefer listening to orchestra music in order to come up with decent chunks of my story. I pretty much imagine what type of situation my characters would be in, or what would be going on in the world when that music would be playing. Problem is however, looking for songs similar to that feeling I want when I get around to putting these scenes in to the game.

A lot of the music I listen to is actually from Studio Ghibli, which is the center of the majority of inspiration for my game. Then I am throwing Final Fantasy 6 (coupled with Ghibli films for the world and universe designs), Dark Souls (for some of the main backstory atmosphere and a lot of character designs), Dragon Quest 8 (inspiration for the casual atmosphere and enemy design of most of the game) and other ideas into the mix.

One important thing I do when writing up the story, the world, the situations and the characters however, is I always put in the word "why?" So I get down to marking how the situations and events get set in stone. I practically start webbing out every motion of action and start interconnecting everything.

It can start with something simple, "This guy uses fire," why? "This world is actually magical," why? "It's freaken fantasy!"

"This man is extremely smart," why? "He was born with deformed arms and legs and is unable to use them, so they only skill he was able to develop growing up was his logic."

Or maybe something like, "Kyo and Clay get into a brutal fight with each other," why? "Kyo was willing to sacrifice an innocent person in order to get information, Clay simply did not want anyone to get hurt, or die for that matter,"  why? "Kyo was desperate for this information, it was the only lead for what he has been searching for years, perhaps it was his last chance and the girl would've had to die in order for him to catch the slaver. However, this goes against all moral reasons with Clay, and this little girl was playing with him a lot only a few days ago."

Then start branching/reconnecting from there.

Imma throw out a random example, several homeless people have gone missing around town. Ideally its because of slavers, kidnappers and so forth. I go in deeper to this and try and get into the minds of the villians, slavers want it for money, kidnappers may have other plans... I mean, they can be shallow like that... but I prefer not to make my villians too cliche, so I dive deeper.

Perhaps the slavers don't just want money, what if they actually need it? It is vital to them in some way, or some form. Maybe they didn't have a choice but to stoop down to being a slaver. Maybe originally they were trying to rebuild an orphanage, but with no one to support them, and no way to make money they thought that getting rid of undesirables was a way to save their group of undesirables. What about the people they are selling it to? Is the society a slave based society perhaps? Or is it illegal? Maybe the slavers are selling people to researchers who are conducting experiments. Ok, human experimentation, holy crap that is kinda evil.

But lets think more on it, what if the researchers are actually trying to find a cure to a disease that has been going around, and the missing people have actually been in good condition with the researchers. But then again, the researchers can still just be an evil group creating an army of super mutated people in order to try and overtake the opposing government. But maybe that opposing government is more evil than those researchers! I mean, if they just funded that orphanage to be made and allowed for the researchers to find a cure for that plague things wouldn't have gotten so out of hand! Oh wait... all the money went into the military because we are actually at war with the neighboring nation over a territorial dispute...

Ok... I need to stop... things really don't need to go that extreme, on all my cases...

But, Yes... this is my storyline thinking process... yes... I realize I am over complicating this. But the idea is, for me when writing out a story I look at things through all perspectives, and I end up making more convoluted plots. But that basically makes me manage to build up an entire world, and then I start refining even more details from there. So try looking at the motivations, elements and the events that transpire in your story and try to connect them. Well, that's what I would do anyways...

I hope this helps... if this go too out of hand, just go ahead and ignore this post.
 

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