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- Nov 19, 2013
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Hello all
One of the teams testers were testing the game a little bit and came up with a interesting question, the battle engine we are using pops up the name of a state when it is applied to an enemy or player, player is fine because you know what state you are putting onto yourself but his interesting question is that: "Since the battle engine pops up a states name, wouldn't it be best to give a description for what the state does?" at 1st we were confused because everyone knows what poison does but then he pointed out the states that appear during phase events etc
So in a developers perspective it is not much of a big deal if just the name of the state pops up because we know what they do, but to a players perspective they won't know what the specific state does which really gets them off guard completely so I want to check with you all.
Would you all prefer a short description the 1st time you see it or would you rather want to keep it in the dark for you all to figure it out?
One of the teams testers were testing the game a little bit and came up with a interesting question, the battle engine we are using pops up the name of a state when it is applied to an enemy or player, player is fine because you know what state you are putting onto yourself but his interesting question is that: "Since the battle engine pops up a states name, wouldn't it be best to give a description for what the state does?" at 1st we were confused because everyone knows what poison does but then he pointed out the states that appear during phase events etc
So in a developers perspective it is not much of a big deal if just the name of the state pops up because we know what they do, but to a players perspective they won't know what the specific state does which really gets them off guard completely so I want to check with you all.
Would you all prefer a short description the 1st time you see it or would you rather want to keep it in the dark for you all to figure it out?


