Best version of RPG maker for a 2d isometric RPG

Ironwulf

Villager
Member
Joined
Feb 7, 2016
Messages
11
Reaction score
2
First Language
english
Primarily Uses
Hello,
 


A few questions:
 


I'd like to build a 2d Isometric type RPG: which builder would be best for this?


IG Maker vs VX... these 2 products are at about the same price tier - but what really differentiates the two?

Resolutions: Are products like XP restricted to lower resolutions than newer versions of RPG Maker?

Thanks!
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Unfortunately for you, the answer is "none".


IG Maker is more for non-RPG action games, and the RPG Makers are focused on 2D-non-iso RPG.


All but the newest RM are limited to a maximum resolution of 640x480 - only in RMMV that limit has been removed
 

NeoPGX

~ King of Cuteness ~
Veteran
Joined
May 15, 2014
Messages
847
Reaction score
175
First Language
English (US)
Primarily Uses
N/A
Unfortunately for you, the answer is "none".


IG Maker is more for non-RPG action games, and the RPG Makers are focused on 2D-non-iso RPG.


All but the newest RM are limited to a maximum resolution of 640x480 - only in RMMV that limit has been removed

I was wondering if there is a chance a future RPG Maker will have isometric 2D capability, preferably right out of the box. 
 
Last edited by a moderator:

Ironwulf

Villager
Member
Joined
Feb 7, 2016
Messages
11
Reaction score
2
First Language
english
Primarily Uses
not sure but try rpg maker vx ace with a script
Thanks. I actually picked up MV and am really enjoying it. I think the pixie.js integration will really open up some doors as far as what the program can do so I'm really looking forward to that.
 

Luck Of Kurisu Saimon Des

Expert Member??♣
Veteran
Joined
Oct 1, 2014
Messages
94
Reaction score
48
First Language
English
Primarily Uses
vx ace to mv plugins really work with vx ace so try an alternative script  


We are an army


We are lucky girl gaming 
 

kurt91

Veteran
Veteran
Joined
Dec 28, 2015
Messages
39
Reaction score
20
First Language
English
Primarily Uses
Hypothetically, you would need a pixel-movement plugin so you could do diagonal movement, and you would have to draw your isometric tileset completely. You'd lay down your "isometric" graphics down using the same square tiles as usual, but you would make the two sides of your square tile that correspond to your isometric graphic non-walkable. it would be kind of like...


.---.


|#/ | Badly Drawn ASCII Isometric Cliff


'---'


The top and the left sides of the square would be unwalkable.


You would still have a few issues since you're forcing something on the engine that it wasn't designed to do. Narrow walkways would be next to, if not actually impossible to make work, so every area would need to be widened out to compensate. If the areas were wide enough, then I would assume the player wouldn't be walking against the walls and wouldn't notice the wonky collision. It would be very roughly implemented, but possible.


Otherwise, I would imagine a plugin could be made that would use a lot of events or regions to determine where to apply what collision, and do it that way, but you would STILL be very limited on what you could do with the engine.
 

jayray

Jay Ray Games and Art Design- Oklahoma City, OK
Veteran
Joined
Oct 13, 2013
Messages
136
Reaction score
97
First Language
English
Primarily Uses
RMMV
Layy Meta IS for VXAce and gives you a nice 3d/ish isometric interface. However, my favorite script for VXAce is MCG-Iso by McGaladtogel , which is available in XP and Ace. Now, the Ace version is a bit faster, but the isometric maps are limited to 50x50 and sometimes that black border is a bit unsettling. However, it DOES allow for a few more different basic shapes for terraining, as well as a (while limited) Scenery/Props category that can be added in addition with Walls and blocks as well as events to create a decent user experience (if you're up for the work of getting it all put together)




Now with 50x50 being the max you can have with each isometric map, don't be disuaded... events can be set above the floor for multi-level terrains so you literally can double-back on the same x,y and be above where you were before or below. put some fade on the border tiles and what you get is a nice immersion factor that allows you to do a lot!


 




 




 


Now if this is the method you'd like to try, I have a link that explains the system, as well as the links to each version of the software, as MCG ported it to RMXP, RMVX, and RMVXAce. I'm unsure if he will have a port of this for RMMV, but for the previous systems, you can go here.



Hope everything works out well for you!
 
Last edited by a moderator:

Ezyilnetz

Slowly but surely, crap before clap
Member
Joined
Dec 27, 2016
Messages
5
Reaction score
6
First Language
Malay
Primarily Uses
Layy Meta IS for VXAce and gives you a nice 3d/ish isometric interface. However, my favorite script for VXAce is MCG-Iso by McGaladtogel , which is available in XP and Ace. Now, the Ace version is a bit faster, but the isometric maps are limited to 50x50 and sometimes that black border is a bit unsettling. However, it DOES allow for a few more different basic shapes for terraining, as well as a (while limited) Scenery/Props category that can be added in addition with Walls and blocks as well as events to create a decent user experience (if you're up for the work of getting it all put together)




Now with 50x50 being the max you can have with each isometric map, don't be disuaded... events can be set above the floor for multi-level terrains so you literally can double-back on the same x,y and be above where you were before or below. put some fade on the border tiles and what you get is a nice immersion factor that allows you to do a lot!


 




 




 


Now if this is the method you'd like to try, I have a link that explains the system, as well as the links to each version of the software, as MCG ported it to RMXP, RMVX, and RMVXAce. I'm unsure if he will have a port of this for RMMV, but for the previous systems, you can go here.



Hope everything works out well for you!

 
Thankkk youuu soo  mucchh! Appreciate your deed for sharing info about this.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD

Forum statistics

Threads
105,868
Messages
1,017,074
Members
137,578
Latest member
JamesLightning
Top