Best way to make a non-combat party member?

Thaewyn

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Hey all, this is my first post, so apologies if I say anything silly.

I'm working on building a game where the 'player' character is not a valid combat target, but I'd like to have them be able to still participate, using items and buff skills.

I did find this other thread with recommendations for how to 'mock' this behavior ( https://forums.rpgmakerweb.com/inde...er-from-formation-battle.129367/#post-1133324 ), but that would remove them from combat entirely, so that's not quite what I'm looking for.

Can anyone recommend me a plugin that might be able to support this? I'm willing to code it myself as well, I just haven't started looking into how to do that yet, and I'd rather not re-invent the wheel if I don't have to.

Thanks!
 

TheGameBrewery

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Have you tried setting the actor or class's Target Rate (Sp-Parameter) to 0%? Try this and test if multi-target attacks still connect. From there the easiest solution would be to set their various evades extremely high.
 

Andar

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"all enemies" attacks will ignore target rate, only skills that have to select a target randomly are reacting to target rate.

to reduce damage from all party attacks you'll have to include damage rates set to zero as well
 

TheGameBrewery

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Couldn't you then set evasion rate to 100% and make sure the skills are not anything but Certain Hit?
 

Thaewyn

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I suppose that would be one way of doing it. The more I look into it tho, the more likely it seems that I'll need to write my own plugin to get the kind of behavior that I want.

Ideally the 'support' character wouldn't even have displayed health bars or a battle sprite, they would just get a unique turn every round, and very limited menu options. Also, the player would game over if all other characters beside this one were KO'd
 

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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